Feature: raise the maximum NewGRF limit to 255

This commit is contained in:
Patric Stout
2021-05-09 19:07:58 +02:00
committed by Patric Stout
parent 6f0c6fb2ae
commit f4dd2d88c7
3 changed files with 16 additions and 5 deletions

View File

@@ -73,9 +73,20 @@ static const uint NETWORK_GRF_NAME_LENGTH = 80; ///< Maxim
/**
* Maximum number of GRFs that can be sent.
* This limit is reached when PACKET_UDP_SERVER_RESPONSE reaches the maximum size of UDP_MTU bytes.
*
* This limit exists to avoid that the SERVER_INFO packet exceeding the
* maximum MTU. At the time of writing this limit is 32767 (TCP_MTU).
*
* In the SERVER_INFO packet is the NetworkGameInfo struct, which is
* 142 bytes + 100 per NewGRF (under the assumption strings are used to
* their max). This brings us to roughly 326 possible NewGRFs. Round it
* down so people don't freak out because they see a weird value, and you
* get the limit: 255.
*
* PS: in case you ever want to raise this number, please be mindful that
* "amount of NewGRFs" in NetworkGameInfo is currently an uint8.
*/
static const uint NETWORK_MAX_GRF_COUNT = 62;
static const uint NETWORK_MAX_GRF_COUNT = 255;
/**
* The number of landscapes in OpenTTD.