Merge tag '1.11.0-beta2' into jgrpp

# Conflicts:
#	.github/workflows/ci-build.yml
#	.github/workflows/release.yml
#	CMakeLists.txt
#	src/blitter/32bpp_optimized.cpp
#	src/debug.cpp
#	src/gfx.cpp
#	src/gfx_func.h
#	src/lang/czech.txt
#	src/lang/english.txt
#	src/lang/italian.txt
#	src/lang/swedish.txt
#	src/lang/ukrainian.txt
#	src/network/network_server.cpp
#	src/os/windows/crashlog_win.cpp
#	src/os/windows/win32.cpp
#	src/pathfinder/follow_track.hpp
#	src/screenshot.cpp
#	src/settings_type.h
#	src/spritecache.cpp
#	src/vehicle_gui.cpp
#	src/video/sdl2_v.cpp
#	src/video/video_driver.cpp
#	src/video/video_driver.hpp
#	src/video/win32_v.cpp
This commit is contained in:
Jonathan G Rennison
2021-03-02 11:59:03 +00:00
148 changed files with 19670 additions and 1452 deletions

View File

@@ -89,6 +89,11 @@ if(OPTION_TOOLS_ONLY)
return()
endif()
if(APPLE)
# Avoid searching for headers in Frameworks, and libraries in LIBDIR.
set(CMAKE_FIND_FRAMEWORK LAST)
endif()
# Prefer -pthread over -lpthread, which is often the better option of the two.
set(CMAKE_THREAD_PREFER_PTHREAD YES)
# Make sure we have Threads available.
@@ -123,6 +128,10 @@ if(NOT WIN32)
endif()
endif()
if(NOT EMSCRIPTEN)
find_package(OpenGL COMPONENTS OpenGL)
endif()
if(MSVC)
find_package(Editbin REQUIRED)
else()
@@ -306,6 +315,16 @@ if(NOT OPTION_DEDICATED)
link_package(Fcitx)
link_package(DBus1)
link_package(X11)
if(SDL2_FOUND AND OPENGL_FOUND AND UNIX)
# SDL2 dynamically loads OpenGL if needed, so do not link to OpenGL when
# on Linux. For Windows, we need to link to OpenGL as we also have a win32
# driver using it.
add_definitions(-DWITH_OPENGL)
message(STATUS "OpenGL found -- -DWITH_OPENGL -- (via SDL2)")
else()
link_package(OpenGL TARGET OpenGL::GL)
endif()
endif()
if(APPLE)