Merge tag '1.11.0-beta2' into jgrpp
# Conflicts: # .github/workflows/ci-build.yml # .github/workflows/release.yml # CMakeLists.txt # src/blitter/32bpp_optimized.cpp # src/debug.cpp # src/gfx.cpp # src/gfx_func.h # src/lang/czech.txt # src/lang/english.txt # src/lang/italian.txt # src/lang/swedish.txt # src/lang/ukrainian.txt # src/network/network_server.cpp # src/os/windows/crashlog_win.cpp # src/os/windows/win32.cpp # src/pathfinder/follow_track.hpp # src/screenshot.cpp # src/settings_type.h # src/spritecache.cpp # src/vehicle_gui.cpp # src/video/sdl2_v.cpp # src/video/video_driver.cpp # src/video/video_driver.hpp # src/video/win32_v.cpp
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@@ -11,8 +11,21 @@
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#define SPRITELOADER_HPP
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#include "../core/alloc_type.hpp"
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#include "../core/enum_type.hpp"
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#include "../gfx_type.h"
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struct Sprite;
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typedef void *AllocatorProc(size_t size);
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/** The different colour components a sprite can have. */
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enum SpriteColourComponent {
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SCC_RGB = 1 << 0, ///< Sprite has RGB.
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SCC_ALPHA = 1 << 1, ///< Sprite has alpha.
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SCC_PAL = 1 << 2, ///< Sprite has palette data.
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SCC_MASK = SCC_RGB | SCC_ALPHA | SCC_PAL, ///< Mask of valid colour bits.
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};
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DECLARE_ENUM_AS_BIT_SET(SpriteColourComponent)
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/** Interface for the loader of our sprites. */
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class SpriteLoader {
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public:
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@@ -37,6 +50,7 @@ public:
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int16 x_offs; ///< The x-offset of where the sprite will be drawn
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int16 y_offs; ///< The y-offset of where the sprite will be drawn
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SpriteType type; ///< The sprite type
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SpriteColourComponent colours; ///< The colour components of the sprite with useful information.
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SpriteLoader::CommonPixel *data; ///< The sprite itself
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/**
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@@ -64,4 +78,29 @@ public:
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virtual ~SpriteLoader() { }
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};
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/** Interface for something that can encode a sprite. */
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class SpriteEncoder {
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public:
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virtual ~SpriteEncoder() { }
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/**
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* Can the sprite encoder make use of RGBA sprites?
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*/
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virtual bool Is32BppSupported() = 0;
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/**
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* Convert a sprite from the loader to our own format.
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*/
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virtual Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) = 0;
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/**
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* Get the value which the height and width on a sprite have to be aligned by.
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* @return The needed alignment or 0 if any alignment is accepted.
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*/
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virtual uint GetSpriteAlignment()
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{
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return 0;
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}
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};
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#endif /* SPRITELOADER_HPP */
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