Merge tag '1.11.0-beta2' into jgrpp
# Conflicts: # .github/workflows/ci-build.yml # .github/workflows/release.yml # CMakeLists.txt # src/blitter/32bpp_optimized.cpp # src/debug.cpp # src/gfx.cpp # src/gfx_func.h # src/lang/czech.txt # src/lang/english.txt # src/lang/italian.txt # src/lang/swedish.txt # src/lang/ukrainian.txt # src/network/network_server.cpp # src/os/windows/crashlog_win.cpp # src/os/windows/win32.cpp # src/pathfinder/follow_track.hpp # src/screenshot.cpp # src/settings_type.h # src/spritecache.cpp # src/vehicle_gui.cpp # src/video/sdl2_v.cpp # src/video/video_driver.cpp # src/video/video_driver.hpp # src/video/win32_v.cpp
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@@ -10,11 +10,18 @@
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#ifndef VIDEO_SDL_H
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#define VIDEO_SDL_H
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#include <condition_variable>
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#if defined(__MINGW32__)
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#include "../3rdparty/mingw-std-threads/mingw.condition_variable.h"
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#endif
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#include "video_driver.hpp"
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/** The SDL video driver. */
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class VideoDriver_SDL : public VideoDriver {
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class VideoDriver_SDL_Base : public VideoDriver {
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public:
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VideoDriver_SDL_Base() : sdl_window(nullptr) {}
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const char *Start(const StringList ¶m) override;
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void Stop() override;
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@@ -42,24 +49,43 @@ public:
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const char *GetName() const override { return "sdl"; }
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protected:
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struct SDL_Window *sdl_window; ///< Main SDL window.
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Palette local_palette; ///< Copy of _cur_palette.
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bool draw_threaded; ///< Whether the drawing is/may be done in a separate thread.
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std::recursive_mutex *draw_mutex = nullptr; ///< Mutex to keep the access to the shared memory controlled.
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std::condition_variable_any *draw_signal = nullptr; ///< Signal to draw the next frame.
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volatile bool draw_continue; ///< Should we keep continue drawing?
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bool buffer_locked; ///< Video buffer was locked by the main thread.
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Rect dirty_rect; ///< Rectangle encompassing the dirty area of the video buffer.
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Dimension GetScreenSize() const override;
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void InputLoop() override;
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bool LockVideoBuffer() override;
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void UnlockVideoBuffer() override;
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void Paint() override;
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void PaintThread() override;
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void CheckPaletteAnim() override;
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bool PollEvent() override;
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/** Indicate to the driver the client-side might have changed. */
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void ClientSizeChanged(int w, int h, bool force);
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/** (Re-)create the backing store. */
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virtual bool AllocateBackingStore(int w, int h, bool force = false) = 0;
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/** Get a pointer to the video buffer. */
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virtual void *GetVideoPointer() = 0;
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/** Hand video buffer back to the painting backend. */
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virtual void ReleaseVideoPointer() = 0;
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/** Create the main window. */
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virtual bool CreateMainWindow(uint w, uint h, uint flags = 0);
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private:
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int PollEvent();
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void LoopOnce();
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void MainLoopCleanup();
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bool CreateMainSurface(uint w, uint h, bool resize);
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bool CreateMainWindow(uint w, uint h);
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const char *Initialize();
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#ifdef __EMSCRIPTEN__
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/* Convert a constant pointer back to a non-constant pointer to a member function. */
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static void EmscriptenLoop(void *self) { ((VideoDriver_SDL *)self)->LoopOnce(); }
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static void EmscriptenLoop(void *self) { ((VideoDriver_SDL_Base *)self)->LoopOnce(); }
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#endif
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/**
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@@ -71,14 +97,7 @@ private:
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std::thread draw_thread;
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std::unique_lock<std::recursive_mutex> draw_lock;
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static void PaintThreadThunk(VideoDriver_SDL *drv);
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};
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/** Factory for the SDL video driver. */
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class FVideoDriver_SDL : public DriverFactoryBase {
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public:
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FVideoDriver_SDL() : DriverFactoryBase(Driver::DT_VIDEO, 5, "sdl", "SDL Video Driver") {}
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Driver *CreateInstance() const override { return new VideoDriver_SDL(); }
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static void PaintThreadThunk(VideoDriver_SDL_Base *drv);
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};
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#endif /* VIDEO_SDL_H */
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