Merge tag '1.11.0-beta2' into jgrpp
# Conflicts: # .github/workflows/ci-build.yml # .github/workflows/release.yml # CMakeLists.txt # src/blitter/32bpp_optimized.cpp # src/debug.cpp # src/gfx.cpp # src/gfx_func.h # src/lang/czech.txt # src/lang/english.txt # src/lang/italian.txt # src/lang/swedish.txt # src/lang/ukrainian.txt # src/network/network_server.cpp # src/os/windows/crashlog_win.cpp # src/os/windows/win32.cpp # src/pathfinder/follow_track.hpp # src/screenshot.cpp # src/settings_type.h # src/spritecache.cpp # src/vehicle_gui.cpp # src/video/sdl2_v.cpp # src/video/video_driver.cpp # src/video/video_driver.hpp # src/video/win32_v.cpp
This commit is contained in:
@@ -25,12 +25,6 @@
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#include "win32_v.h"
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#include <windows.h>
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#include <imm.h>
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#include <mutex>
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#include <condition_variable>
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#if defined(__MINGW32__)
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#include "../3rdparty/mingw-std-threads/mingw.mutex.h"
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#include "../3rdparty/mingw-std-threads/mingw.condition_variable.h"
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#endif
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#include <algorithm>
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#include "../safeguards.h"
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@@ -44,32 +38,12 @@
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#define PM_QS_INPUT 0x20000
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#endif
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static struct {
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void *buffer_bits; ///< Internal rendering buffer.
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int width; ///< Width in pixels of our display surface.
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int height; ///< Height in pixels of our display surface.
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int width_org; ///< Original monitor resolution width, before we changed it.
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int height_org; ///< Original monitor resolution height, before we changed it.
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bool has_focus; ///< Does our window have system focus?
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bool running; ///< Is the main loop running?
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} _wnd;
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bool _window_maximize;
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static Dimension _bck_resolution;
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DWORD _imm_props;
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/** Whether the drawing is/may be done in a separate thread. */
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static bool _draw_threaded;
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/** Mutex to keep the access to the shared memory controlled. */
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static std::recursive_mutex *_draw_mutex = nullptr;
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/** Signal to draw the next frame. */
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static std::condition_variable_any *_draw_signal = nullptr;
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/** Should we keep continue drawing? */
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static volatile bool _draw_continue;
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/** Local copy of the palette for use in the drawing thread. */
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static Palette _local_palette;
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/** Region of the screen that needs redrawing. */
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static Rect _dirty_rect;
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bool VideoDriver_Win32Base::ClaimMousePointer()
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{
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@@ -179,8 +153,8 @@ bool VideoDriver_Win32Base::MakeWindow(bool full_screen)
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DM_PELSWIDTH |
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DM_PELSHEIGHT;
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settings.dmBitsPerPel = this->GetFullscreenBpp();
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settings.dmPelsWidth = _wnd.width_org;
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settings.dmPelsHeight = _wnd.height_org;
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settings.dmPelsWidth = this->width_org;
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settings.dmPelsHeight = this->height_org;
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/* Check for 8 bpp support. */
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if (settings.dmBitsPerPel == 8 && ChangeDisplaySettings(&settings, CDS_FULLSCREEN | CDS_TEST) != DISP_CHANGE_SUCCESSFUL) {
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@@ -206,8 +180,8 @@ bool VideoDriver_Win32Base::MakeWindow(bool full_screen)
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/* restore display? */
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ChangeDisplaySettings(nullptr, 0);
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/* restore the resolution */
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_wnd.width = _bck_resolution.width;
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_wnd.height = _bck_resolution.height;
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this->width = _bck_resolution.width;
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this->height = _bck_resolution.height;
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}
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{
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@@ -219,12 +193,12 @@ bool VideoDriver_Win32Base::MakeWindow(bool full_screen)
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this->fullscreen = full_screen;
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if (this->fullscreen) {
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style = WS_POPUP;
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SetRect(&r, 0, 0, _wnd.width_org, _wnd.height_org);
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SetRect(&r, 0, 0, this->width_org, this->height_org);
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} else {
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style = WS_OVERLAPPEDWINDOW;
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/* On window creation, check if we were in maximize mode before */
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if (_window_maximize) showstyle = SW_SHOWMAXIMIZED;
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SetRect(&r, 0, 0, _wnd.width, _wnd.height);
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SetRect(&r, 0, 0, this->width, this->height);
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}
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AdjustWindowRect(&r, style, FALSE);
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@@ -240,7 +214,7 @@ bool VideoDriver_Win32Base::MakeWindow(bool full_screen)
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char window_title[64];
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seprintf(window_title, lastof(window_title), "OpenTTD %s", _openttd_revision);
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this->main_wnd = CreateWindow(_T("OTTD"), MB_TO_WIDE(window_title), style, x, y, w, h, 0, 0, GetModuleHandle(nullptr), this);
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this->main_wnd = CreateWindow(L"OTTD", OTTD2FS(window_title), style, x, y, w, h, 0, 0, GetModuleHandle(nullptr), this);
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if (this->main_wnd == nullptr) usererror("CreateWindow failed");
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ShowWindow(this->main_wnd, showstyle);
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}
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@@ -260,41 +234,6 @@ bool VideoDriver_Win32Base::MakeWindow(bool full_screen)
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/** Forward key presses to the window system. */
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static LRESULT HandleCharMsg(uint keycode, WChar charcode)
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{
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#if !defined(UNICODE)
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static char prev_char = 0;
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char input[2] = {(char)charcode, 0};
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int input_len = 1;
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if (prev_char != 0) {
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/* We stored a lead byte previously, combine it with this byte. */
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input[0] = prev_char;
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input[1] = (char)charcode;
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input_len = 2;
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} else if (IsDBCSLeadByte(charcode)) {
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/* We got a lead byte, store and exit. */
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prev_char = charcode;
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return 0;
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}
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prev_char = 0;
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wchar_t w[2]; // Can get up to two code points as a result.
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int len = MultiByteToWideChar(CP_ACP, 0, input, input_len, w, 2);
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switch (len) {
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case 1: // Normal unicode character.
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charcode = w[0];
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break;
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case 2: // Got an UTF-16 surrogate pair back.
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charcode = Utf16DecodeSurrogate(w[0], w[1]);
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break;
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default: // Some kind of error.
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DEBUG(driver, 1, "Invalid DBCS character sequence encountered, dropping input");
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charcode = 0;
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break;
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}
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#else
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static WChar prev_char = 0;
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/* Did we get a lead surrogate? If yes, store and exit. */
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@@ -313,7 +252,6 @@ static LRESULT HandleCharMsg(uint keycode, WChar charcode)
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}
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}
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prev_char = 0;
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#endif /* UNICODE */
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HandleKeypress(keycode, charcode);
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@@ -391,9 +329,9 @@ static LRESULT HandleIMEComposition(HWND hwnd, WPARAM wParam, LPARAM lParam)
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if (lParam & GCS_RESULTSTR) {
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/* Read result string from the IME. */
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LONG len = ImmGetCompositionString(hIMC, GCS_RESULTSTR, nullptr, 0); // Length is always in bytes, even in UNICODE build.
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TCHAR *str = (TCHAR *)_alloca(len + sizeof(TCHAR));
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wchar_t *str = (wchar_t *)_alloca(len + sizeof(wchar_t));
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len = ImmGetCompositionString(hIMC, GCS_RESULTSTR, str, len);
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str[len / sizeof(TCHAR)] = '\0';
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str[len / sizeof(wchar_t)] = '\0';
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/* Transmit text to windowing system. */
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if (len > 0) {
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@@ -409,9 +347,9 @@ static LRESULT HandleIMEComposition(HWND hwnd, WPARAM wParam, LPARAM lParam)
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if ((lParam & GCS_COMPSTR) && DrawIMECompositionString()) {
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/* Read composition string from the IME. */
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LONG len = ImmGetCompositionString(hIMC, GCS_COMPSTR, nullptr, 0); // Length is always in bytes, even in UNICODE build.
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TCHAR *str = (TCHAR *)_alloca(len + sizeof(TCHAR));
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wchar_t *str = (wchar_t *)_alloca(len + sizeof(wchar_t));
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len = ImmGetCompositionString(hIMC, GCS_COMPSTR, str, len);
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str[len / sizeof(TCHAR)] = '\0';
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str[len / sizeof(wchar_t)] = '\0';
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if (len > 0) {
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static char utf8_buf[1024];
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@@ -420,13 +358,9 @@ static LRESULT HandleIMEComposition(HWND hwnd, WPARAM wParam, LPARAM lParam)
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/* Convert caret position from bytes in the input string to a position in the UTF-8 encoded string. */
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LONG caret_bytes = ImmGetCompositionString(hIMC, GCS_CURSORPOS, nullptr, 0);
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const char *caret = utf8_buf;
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for (const TCHAR *c = str; *c != '\0' && *caret != '\0' && caret_bytes > 0; c++, caret_bytes--) {
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for (const wchar_t *c = str; *c != '\0' && *caret != '\0' && caret_bytes > 0; c++, caret_bytes--) {
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/* Skip DBCS lead bytes or leading surrogates. */
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#ifdef UNICODE
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if (Utf16IsLeadSurrogate(*c)) {
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#else
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if (IsDBCSLeadByte(*c)) {
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#endif
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c++;
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caret_bytes--;
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}
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@@ -595,16 +529,6 @@ LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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if (wParam == IMN_OPENCANDIDATE) SetCandidatePos(hwnd);
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break;
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#if !defined(UNICODE)
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case WM_IME_CHAR:
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if (GB(wParam, 8, 8) != 0) {
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/* DBCS character, send lead byte first. */
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HandleCharMsg(0, GB(wParam, 8, 8));
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}
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HandleCharMsg(0, GB(wParam, 0, 8));
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return 0;
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#endif
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case WM_DEADCHAR:
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console = GB(lParam, 16, 8) == 41;
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return 0;
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@@ -775,12 +699,12 @@ LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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}
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case WM_SETFOCUS:
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_wnd.has_focus = true;
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video_driver->has_focus = true;
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SetCompositionPos(hwnd);
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break;
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case WM_KILLFOCUS:
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_wnd.has_focus = false;
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video_driver->has_focus = false;
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break;
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case WM_ACTIVATE: {
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@@ -824,7 +748,7 @@ static void RegisterWndClass()
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LoadCursor(nullptr, IDC_ARROW),
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0,
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0,
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_T("OTTD")
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L"OTTD"
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};
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registered = true;
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@@ -868,14 +792,12 @@ void VideoDriver_Win32Base::Initialize()
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{
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this->UpdateAutoResolution();
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memset(&_wnd, 0, sizeof(_wnd));
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RegisterWndClass();
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FindResolutions(this->GetFullscreenBpp());
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/* fullscreen uses those */
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_wnd.width = _wnd.width_org = _cur_resolution.width;
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_wnd.height = _wnd.height_org = _cur_resolution.height;
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this->width = this->width_org = _cur_resolution.width;
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this->height = this->height_org = _cur_resolution.height;
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DEBUG(driver, 2, "Resolution for display: %ux%u", _cur_resolution.width, _cur_resolution.height);
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}
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@@ -890,7 +812,7 @@ void VideoDriver_Win32Base::Stop()
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void VideoDriver_Win32Base::MakeDirty(int left, int top, int width, int height)
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{
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Rect r = {left, top, left + width, top + height};
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_dirty_rect = BoundingRect(_dirty_rect, r);
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this->dirty_rect = BoundingRect(this->dirty_rect, r);
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}
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void VideoDriver_Win32Base::CheckPaletteAnim()
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@@ -906,19 +828,19 @@ void VideoDriver_Win32Base::InputLoop()
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bool old_ctrl_pressed = _ctrl_pressed;
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bool old_shift_pressed = _shift_pressed;
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_ctrl_pressed = (_wnd.has_focus && GetAsyncKeyState(VK_CONTROL) < 0) != _invert_ctrl;
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_shift_pressed = (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0) != _invert_shift;
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_ctrl_pressed = (this->has_focus && GetAsyncKeyState(VK_CONTROL) < 0) != _invert_ctrl;
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_shift_pressed = (this->has_focus && GetAsyncKeyState(VK_SHIFT) < 0) != _invert_shift;
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#if defined(_DEBUG)
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this->fast_forward_key_pressed = _shift_pressed;
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#else
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/* Speedup when pressing tab, except when using ALT+TAB
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* to switch to another application. */
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this->fast_forward_key_pressed = _wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0;
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this->fast_forward_key_pressed = this->has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0;
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#endif
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/* Determine which directional keys are down. */
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if (_wnd.has_focus) {
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if (this->has_focus) {
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_dirkeys =
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(GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
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(GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
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@@ -932,62 +854,64 @@ void VideoDriver_Win32Base::InputLoop()
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if (old_shift_pressed != _shift_pressed) HandleShiftChanged();
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}
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void VideoDriver_Win32Base::MainLoop()
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bool VideoDriver_Win32Base::PollEvent()
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{
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MSG mesg;
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if (!PeekMessage(&mesg, nullptr, 0, 0, PM_REMOVE)) return false;
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/* Convert key messages to char messages if we want text input. */
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if (EditBoxInGlobalFocus()) TranslateMessage(&mesg);
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DispatchMessage(&mesg);
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return true;
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}
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void VideoDriver_Win32Base::MainLoop()
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{
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std::thread draw_thread;
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if (_draw_threaded) {
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if (this->draw_threaded) {
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/* Initialise the mutex first, because that's the thing we *need*
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* directly in the newly created thread. */
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try {
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_draw_signal = new std::condition_variable_any();
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_draw_mutex = new std::recursive_mutex();
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this->draw_signal = new std::condition_variable_any();
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this->draw_mutex = new std::recursive_mutex();
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} catch (...) {
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_draw_threaded = false;
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this->draw_threaded = false;
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}
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if (_draw_threaded) {
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this->draw_lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex);
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if (this->draw_threaded) {
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this->draw_lock = std::unique_lock<std::recursive_mutex>(*this->draw_mutex);
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_draw_continue = true;
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_draw_threaded = StartNewThread(&draw_thread, "ottd:draw-win32", &VideoDriver_Win32Base::PaintThreadThunk, this);
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this->draw_continue = true;
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this->draw_threaded = StartNewThread(&draw_thread, "ottd:draw-win32", &VideoDriver_Win32Base::PaintThreadThunk, this);
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|
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/* Free the mutex if we won't be able to use it. */
|
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if (!_draw_threaded) {
|
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if (!this->draw_threaded) {
|
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this->draw_lock.unlock();
|
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this->draw_lock.release();
|
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delete _draw_mutex;
|
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delete _draw_signal;
|
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_draw_mutex = nullptr;
|
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_draw_signal = nullptr;
|
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delete this->draw_mutex;
|
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delete this->draw_signal;
|
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this->draw_mutex = nullptr;
|
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this->draw_signal = nullptr;
|
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} else {
|
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DEBUG(driver, 1, "Threaded drawing enabled");
|
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/* Wait till the draw thread has started itself. */
|
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_draw_signal->wait(*_draw_mutex);
|
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this->draw_signal->wait(*this->draw_mutex);
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}
|
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}
|
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}
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_wnd.running = true;
|
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|
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for (;;) {
|
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InteractiveRandom(); // randomness
|
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|
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while (PeekMessage(&mesg, nullptr, 0, 0, PM_REMOVE)) {
|
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/* Convert key messages to char messages if we want text input. */
|
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if (EditBoxInGlobalFocus()) TranslateMessage(&mesg);
|
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DispatchMessage(&mesg);
|
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}
|
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if (_exit_game) break;
|
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|
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/* Flush GDI buffer to ensure we don't conflict with the drawing thread. */
|
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GdiFlush();
|
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|
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if (this->Tick()) {
|
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if (_draw_mutex != nullptr && !HasModalProgress()) {
|
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_draw_signal->notify_one();
|
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if (this->draw_mutex != nullptr && !HasModalProgress()) {
|
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this->draw_signal->notify_one();
|
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} else {
|
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this->Paint();
|
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}
|
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@@ -995,26 +919,26 @@ void VideoDriver_Win32Base::MainLoop()
|
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this->SleepTillNextTick();
|
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}
|
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|
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if (_draw_threaded) {
|
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_draw_continue = false;
|
||||
if (this->draw_threaded) {
|
||||
this->draw_continue = false;
|
||||
/* Sending signal if there is no thread blocked
|
||||
* is very valid and results in noop */
|
||||
_draw_signal->notify_all();
|
||||
this->draw_signal->notify_all();
|
||||
if (this->draw_lock.owns_lock()) this->draw_lock.unlock();
|
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this->draw_lock.release();
|
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draw_thread.join();
|
||||
|
||||
delete _draw_mutex;
|
||||
delete _draw_signal;
|
||||
delete this->draw_mutex;
|
||||
delete this->draw_signal;
|
||||
|
||||
_draw_mutex = nullptr;
|
||||
this->draw_mutex = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void VideoDriver_Win32Base::ClientSizeChanged(int w, int h)
|
||||
void VideoDriver_Win32Base::ClientSizeChanged(int w, int h, bool force)
|
||||
{
|
||||
/* Allocate backing store of the new size. */
|
||||
if (this->AllocateBackingStore(w, h)) {
|
||||
if (this->AllocateBackingStore(w, h, force)) {
|
||||
/* Mark all palette colours dirty. */
|
||||
_cur_palette.first_dirty = 0;
|
||||
_cur_palette.count_dirty = 256;
|
||||
@@ -1029,12 +953,12 @@ void VideoDriver_Win32Base::ClientSizeChanged(int w, int h)
|
||||
bool VideoDriver_Win32Base::ChangeResolution(int w, int h)
|
||||
{
|
||||
std::unique_lock<std::recursive_mutex> lock;
|
||||
if (_draw_mutex != nullptr) lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex);
|
||||
if (this->draw_mutex != nullptr) lock = std::unique_lock<std::recursive_mutex>(*this->draw_mutex);
|
||||
|
||||
if (_window_maximize) ShowWindow(this->main_wnd, SW_SHOWNORMAL);
|
||||
|
||||
_wnd.width = _wnd.width_org = w;
|
||||
_wnd.height = _wnd.height_org = h;
|
||||
this->width = this->width_org = w;
|
||||
this->height = this->height_org = h;
|
||||
|
||||
return this->MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
|
||||
}
|
||||
@@ -1042,25 +966,25 @@ bool VideoDriver_Win32Base::ChangeResolution(int w, int h)
|
||||
bool VideoDriver_Win32Base::ToggleFullscreen(bool full_screen)
|
||||
{
|
||||
std::unique_lock<std::recursive_mutex> lock;
|
||||
if (_draw_mutex != nullptr) lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex);
|
||||
if (this->draw_mutex != nullptr) lock = std::unique_lock<std::recursive_mutex>(*this->draw_mutex);
|
||||
|
||||
return this->MakeWindow(full_screen);
|
||||
}
|
||||
|
||||
void VideoDriver_Win32Base::AcquireBlitterLock()
|
||||
{
|
||||
if (_draw_mutex != nullptr) _draw_mutex->lock();
|
||||
if (this->draw_mutex != nullptr) this->draw_mutex->lock();
|
||||
}
|
||||
|
||||
void VideoDriver_Win32Base::ReleaseBlitterLock()
|
||||
{
|
||||
if (_draw_mutex != nullptr) _draw_mutex->unlock();
|
||||
if (this->draw_mutex != nullptr) this->draw_mutex->unlock();
|
||||
}
|
||||
|
||||
void VideoDriver_Win32Base::EditBoxLostFocus()
|
||||
{
|
||||
std::unique_lock<std::recursive_mutex> lock;
|
||||
if (_draw_mutex != nullptr) lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex);
|
||||
if (this->draw_mutex != nullptr) lock = std::unique_lock<std::recursive_mutex>(*this->draw_mutex);
|
||||
|
||||
CancelIMEComposition(this->main_wnd);
|
||||
SetCompositionPos(this->main_wnd);
|
||||
@@ -1086,9 +1010,9 @@ float VideoDriver_Win32Base::GetDPIScale()
|
||||
if (!init_done) {
|
||||
init_done = true;
|
||||
|
||||
_GetDpiForWindow = (PFNGETDPIFORWINDOW)GetProcAddress(GetModuleHandle(_T("User32")), "GetDpiForWindow");
|
||||
_GetDpiForSystem = (PFNGETDPIFORSYSTEM)GetProcAddress(GetModuleHandle(_T("User32")), "GetDpiForSystem");
|
||||
_GetDpiForMonitor = (PFNGETDPIFORMONITOR)GetProcAddress(LoadLibrary(_T("Shcore.dll")), "GetDpiForMonitor");
|
||||
_GetDpiForWindow = (PFNGETDPIFORWINDOW)GetProcAddress(GetModuleHandle(L"User32"), "GetDpiForWindow");
|
||||
_GetDpiForSystem = (PFNGETDPIFORSYSTEM)GetProcAddress(GetModuleHandle(L"User32"), "GetDpiForSystem");
|
||||
_GetDpiForMonitor = (PFNGETDPIFORMONITOR)GetProcAddress(LoadLibrary(L"Shcore.dll"), "GetDpiForMonitor");
|
||||
}
|
||||
|
||||
UINT cur_dpi = 0;
|
||||
@@ -1114,13 +1038,28 @@ float VideoDriver_Win32Base::GetDPIScale()
|
||||
|
||||
bool VideoDriver_Win32Base::LockVideoBuffer()
|
||||
{
|
||||
if (_draw_threaded) this->draw_lock.lock();
|
||||
if (this->buffer_locked) return false;
|
||||
this->buffer_locked = true;
|
||||
|
||||
if (this->draw_threaded) this->draw_lock.lock();
|
||||
|
||||
_screen.dst_ptr = this->GetVideoPointer();
|
||||
assert(_screen.dst_ptr != nullptr);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void VideoDriver_Win32Base::UnlockVideoBuffer()
|
||||
{
|
||||
if (_draw_threaded) this->draw_lock.unlock();
|
||||
assert(_screen.dst_ptr != nullptr);
|
||||
if (_screen.dst_ptr != nullptr) {
|
||||
/* Hand video buffer back to the drawing backend. */
|
||||
this->ReleaseVideoPointer();
|
||||
_screen.dst_ptr = nullptr;
|
||||
}
|
||||
|
||||
if (this->draw_threaded) this->draw_lock.unlock();
|
||||
this->buffer_locked = false;
|
||||
}
|
||||
|
||||
|
||||
@@ -1138,7 +1077,7 @@ const char *VideoDriver_Win32GDI::Start(const StringList ¶m)
|
||||
|
||||
MarkWholeScreenDirty();
|
||||
|
||||
_draw_threaded = !GetDriverParam(param, "no_threads") && !GetDriverParam(param, "no_thread") && std::thread::hardware_concurrency() > 1;
|
||||
this->draw_threaded = !GetDriverParam(param, "no_threads") && !GetDriverParam(param, "no_thread") && std::thread::hardware_concurrency() > 1;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
@@ -1164,8 +1103,8 @@ bool VideoDriver_Win32GDI::AllocateBackingStore(int w, int h, bool force)
|
||||
memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
|
||||
bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
||||
|
||||
bi->bmiHeader.biWidth = _wnd.width = w;
|
||||
bi->bmiHeader.biHeight = -(_wnd.height = h);
|
||||
bi->bmiHeader.biWidth = this->width = w;
|
||||
bi->bmiHeader.biHeight = -(this->height = h);
|
||||
|
||||
bi->bmiHeader.biPlanes = 1;
|
||||
bi->bmiHeader.biBitCount = bpp;
|
||||
@@ -1174,14 +1113,14 @@ bool VideoDriver_Win32GDI::AllocateBackingStore(int w, int h, bool force)
|
||||
if (this->dib_sect) DeleteObject(this->dib_sect);
|
||||
|
||||
HDC dc = GetDC(0);
|
||||
this->dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID **)&_wnd.buffer_bits, nullptr, 0);
|
||||
this->dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID **)&this->buffer_bits, nullptr, 0);
|
||||
if (this->dib_sect == nullptr) usererror("CreateDIBSection failed");
|
||||
ReleaseDC(0, dc);
|
||||
|
||||
_screen.width = w;
|
||||
_screen.pitch = (bpp == 8) ? Align(w, 4) : w;
|
||||
_screen.height = h;
|
||||
_screen.dst_ptr = _wnd.buffer_bits;
|
||||
_screen.dst_ptr = this->GetVideoPointer();
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1243,7 +1182,7 @@ void VideoDriver_Win32GDI::Paint()
|
||||
{
|
||||
PerformanceMeasurer framerate(PFE_VIDEO);
|
||||
|
||||
if (IsEmptyRect(_dirty_rect)) return;
|
||||
if (IsEmptyRect(this->dirty_rect)) return;
|
||||
|
||||
HDC dc = GetDC(this->main_wnd);
|
||||
HDC dc2 = CreateCompatibleDC(dc);
|
||||
@@ -1259,9 +1198,16 @@ void VideoDriver_Win32GDI::Paint()
|
||||
this->UpdatePalette(dc2, _local_palette.first_dirty, _local_palette.count_dirty);
|
||||
break;
|
||||
|
||||
case Blitter::PALETTE_ANIMATION_BLITTER:
|
||||
case Blitter::PALETTE_ANIMATION_BLITTER: {
|
||||
bool need_buf = _screen.dst_ptr == nullptr;
|
||||
if (need_buf) _screen.dst_ptr = this->GetVideoPointer();
|
||||
blitter->PaletteAnimate(_local_palette);
|
||||
if (need_buf) {
|
||||
this->ReleaseVideoPointer();
|
||||
_screen.dst_ptr = nullptr;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case Blitter::PALETTE_ANIMATION_NONE:
|
||||
break;
|
||||
@@ -1272,32 +1218,32 @@ void VideoDriver_Win32GDI::Paint()
|
||||
_cur_palette.count_dirty = 0;
|
||||
}
|
||||
|
||||
BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
|
||||
BitBlt(dc, 0, 0, this->width, this->height, dc2, 0, 0, SRCCOPY);
|
||||
SelectPalette(dc, old_palette, TRUE);
|
||||
SelectObject(dc2, old_bmp);
|
||||
DeleteDC(dc2);
|
||||
|
||||
ReleaseDC(this->main_wnd, dc);
|
||||
|
||||
_dirty_rect = {};
|
||||
this->dirty_rect = {};
|
||||
}
|
||||
|
||||
void VideoDriver_Win32GDI::PaintThread()
|
||||
{
|
||||
/* First tell the main thread we're started */
|
||||
std::unique_lock<std::recursive_mutex> lock(*_draw_mutex);
|
||||
_draw_signal->notify_one();
|
||||
std::unique_lock<std::recursive_mutex> lock(*this->draw_mutex);
|
||||
this->draw_signal->notify_one();
|
||||
|
||||
/* Now wait for the first thing to draw! */
|
||||
_draw_signal->wait(*_draw_mutex);
|
||||
this->draw_signal->wait(*this->draw_mutex);
|
||||
|
||||
while (_draw_continue) {
|
||||
while (this->draw_continue) {
|
||||
this->Paint();
|
||||
|
||||
/* Flush GDI buffer to ensure drawing here doesn't conflict with any GDI usage in the main WndProc. */
|
||||
GdiFlush();
|
||||
|
||||
_draw_signal->wait(*_draw_mutex);
|
||||
this->draw_signal->wait(*this->draw_mutex);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1309,14 +1255,287 @@ void VideoDriver_Win32GDI::PaintThread()
|
||||
{
|
||||
static int _fooctr;
|
||||
|
||||
_screen.dst_ptr = _wnd.buffer_bits;
|
||||
UpdateWindows();
|
||||
|
||||
VideoDriver_Win32GDI *drv = static_cast<VideoDriver_Win32GDI *>(VideoDriver::GetInstance());
|
||||
|
||||
_screen.dst_ptr = drv->GetVideoPointer();
|
||||
UpdateWindows();
|
||||
|
||||
drv->Paint();
|
||||
GdiFlush();
|
||||
|
||||
return _fooctr++;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef WITH_OPENGL
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include "../3rdparty/opengl/glext.h"
|
||||
#include "../3rdparty/opengl/wglext.h"
|
||||
#include "opengl.h"
|
||||
|
||||
#ifndef PFD_SUPPORT_COMPOSITION
|
||||
# define PFD_SUPPORT_COMPOSITION 0x00008000
|
||||
#endif
|
||||
|
||||
static PFNWGLCREATECONTEXTATTRIBSARBPROC _wglCreateContextAttribsARB = nullptr;
|
||||
static PFNWGLSWAPINTERVALEXTPROC _wglSwapIntervalEXT = nullptr;
|
||||
static bool _hasWGLARBCreateContextProfile = false; ///< Is WGL_ARB_create_context_profile supported?
|
||||
|
||||
/** Platform-specific callback to get an OpenGL function pointer. */
|
||||
static OGLProc GetOGLProcAddressCallback(const char *proc)
|
||||
{
|
||||
OGLProc ret = reinterpret_cast<OGLProc>(wglGetProcAddress(proc));
|
||||
if (ret == nullptr) {
|
||||
/* Non-extension GL function? Try normal loading. */
|
||||
ret = reinterpret_cast<OGLProc>(GetProcAddress(GetModuleHandle(L"opengl32"), proc));
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the pixel format of a window-
|
||||
* @param dc Device context to set the pixel format of.
|
||||
* @param fullscreen Should the pixel format be used for fullscreen drawing?
|
||||
* @return nullptr on success, error message otherwise.
|
||||
*/
|
||||
static const char *SelectPixelFormat(HDC dc, bool fullscreen)
|
||||
{
|
||||
PIXELFORMATDESCRIPTOR pfd = {
|
||||
sizeof(PIXELFORMATDESCRIPTOR), // Size of this struct.
|
||||
1, // Version of this struct.
|
||||
PFD_DRAW_TO_WINDOW | // Require window support.
|
||||
PFD_SUPPORT_OPENGL | // Require OpenGL support.
|
||||
PFD_DOUBLEBUFFER | // Use double buffering.
|
||||
PFD_DEPTH_DONTCARE,
|
||||
PFD_TYPE_RGBA, // Request RGBA format.
|
||||
24, // 24 bpp (excluding alpha).
|
||||
0, 0, 0, 0, 0, 0, 0, 0, // Colour bits and shift ignored.
|
||||
0, 0, 0, 0, 0, // No accumulation buffer.
|
||||
0, 0, // No depth/stencil buffer.
|
||||
0, // No aux buffers.
|
||||
PFD_MAIN_PLANE, // Main layer.
|
||||
0, 0, 0, 0 // Ignored/reserved.
|
||||
};
|
||||
|
||||
if (IsWindowsVistaOrGreater()) pfd.dwFlags |= PFD_SUPPORT_COMPOSITION; // Make OpenTTD compatible with Aero.
|
||||
|
||||
/* Choose a suitable pixel format. */
|
||||
int format = ChoosePixelFormat(dc, &pfd);
|
||||
if (format == 0) return "No suitable pixel format found";
|
||||
if (!SetPixelFormat(dc, format, &pfd)) return "Can't set pixel format";
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
/** Bind all WGL extension functions we need. */
|
||||
static void LoadWGLExtensions()
|
||||
{
|
||||
/* Querying the supported WGL extensions and loading the matching
|
||||
* functions requires a valid context, even for the extensions
|
||||
* regarding context creation. To get around this, we create
|
||||
* a dummy window with a dummy context. The extension functions
|
||||
* remain valid even after this context is destroyed. */
|
||||
HWND wnd = CreateWindow(_T("STATIC"), _T("dummy"), WS_OVERLAPPEDWINDOW, 0, 0, 0, 0, nullptr, nullptr, GetModuleHandle(nullptr), nullptr);
|
||||
HDC dc = GetDC(wnd);
|
||||
|
||||
/* Set pixel format of the window. */
|
||||
if (SelectPixelFormat(dc, false) == nullptr) {
|
||||
/* Create rendering context. */
|
||||
HGLRC rc = wglCreateContext(dc);
|
||||
if (rc != nullptr) {
|
||||
wglMakeCurrent(dc, rc);
|
||||
|
||||
/* Get list of WGL extensions. */
|
||||
PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
|
||||
if (wglGetExtensionsStringARB != nullptr) {
|
||||
const char *wgl_exts = wglGetExtensionsStringARB(dc);
|
||||
/* Bind supported functions. */
|
||||
if (FindStringInExtensionList(wgl_exts, "WGL_ARB_create_context") != nullptr) {
|
||||
_wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
|
||||
}
|
||||
_hasWGLARBCreateContextProfile = FindStringInExtensionList(wgl_exts, "WGL_ARB_create_context_profile") != nullptr;
|
||||
if (FindStringInExtensionList(wgl_exts, "WGL_EXT_swap_control") != nullptr) {
|
||||
_wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
|
||||
}
|
||||
}
|
||||
|
||||
wglMakeCurrent(nullptr, nullptr);
|
||||
wglDeleteContext(rc);
|
||||
}
|
||||
}
|
||||
|
||||
ReleaseDC(wnd, dc);
|
||||
DestroyWindow(wnd);
|
||||
}
|
||||
|
||||
static FVideoDriver_Win32OpenGL iFVideoDriver_Win32OpenGL;
|
||||
|
||||
const char *VideoDriver_Win32OpenGL::Start(const StringList ¶m)
|
||||
{
|
||||
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
|
||||
|
||||
Dimension old_res = _cur_resolution; // Save current screen resolution in case of errors, as MakeWindow invalidates it.
|
||||
this->vsync = GetDriverParamBool(param, "vsync");
|
||||
|
||||
LoadWGLExtensions();
|
||||
|
||||
this->Initialize();
|
||||
this->MakeWindow(_fullscreen);
|
||||
|
||||
/* Create and initialize OpenGL context. */
|
||||
const char *err = this->AllocateContext();
|
||||
if (err != nullptr) {
|
||||
this->Stop();
|
||||
_cur_resolution = old_res;
|
||||
return err;
|
||||
}
|
||||
|
||||
this->ClientSizeChanged(this->width, this->height, true);
|
||||
|
||||
this->draw_threaded = false;
|
||||
MarkWholeScreenDirty();
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void VideoDriver_Win32OpenGL::Stop()
|
||||
{
|
||||
this->DestroyContext();
|
||||
this->VideoDriver_Win32Base::Stop();
|
||||
}
|
||||
|
||||
void VideoDriver_Win32OpenGL::DestroyContext()
|
||||
{
|
||||
OpenGLBackend::Destroy();
|
||||
|
||||
wglMakeCurrent(nullptr, nullptr);
|
||||
if (this->gl_rc != nullptr) {
|
||||
wglDeleteContext(this->gl_rc);
|
||||
this->gl_rc = nullptr;
|
||||
}
|
||||
if (this->dc != nullptr) {
|
||||
ReleaseDC(this->main_wnd, this->dc);
|
||||
this->dc = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
const char *VideoDriver_Win32OpenGL::AllocateContext()
|
||||
{
|
||||
this->dc = GetDC(this->main_wnd);
|
||||
|
||||
const char *err = SelectPixelFormat(this->dc, this->fullscreen);
|
||||
if (err != nullptr) return err;
|
||||
|
||||
HGLRC rc = nullptr;
|
||||
|
||||
/* Create OpenGL device context. Try to get an 3.2+ context if possible. */
|
||||
if (_wglCreateContextAttribsARB != nullptr) {
|
||||
int attribs[] = {
|
||||
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
|
||||
WGL_CONTEXT_MINOR_VERSION_ARB, 2,
|
||||
WGL_CONTEXT_FLAGS_ARB, _debug_driver_level >= 8 ? WGL_CONTEXT_DEBUG_BIT_ARB : 0,
|
||||
_hasWGLARBCreateContextProfile ? WGL_CONTEXT_PROFILE_MASK_ARB : 0, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, // Terminate list if WGL_ARB_create_context_profile isn't supported.
|
||||
0
|
||||
};
|
||||
rc = _wglCreateContextAttribsARB(this->dc, nullptr, attribs);
|
||||
}
|
||||
|
||||
if (rc == nullptr) {
|
||||
/* Old OpenGL or old driver, let's hope for the best. */
|
||||
rc = wglCreateContext(this->dc);
|
||||
if (rc == nullptr) return "Can't create OpenGL context";
|
||||
}
|
||||
if (!wglMakeCurrent(this->dc, rc)) return "Can't active GL context";
|
||||
|
||||
/* Enable/disable Vsync if supported. */
|
||||
if (_wglSwapIntervalEXT != nullptr) {
|
||||
_wglSwapIntervalEXT(this->vsync ? 1 : 0);
|
||||
} else if (vsync) {
|
||||
DEBUG(driver, 0, "OpenGL: Vsync requested, but not supported by driver");
|
||||
}
|
||||
|
||||
this->gl_rc = rc;
|
||||
return OpenGLBackend::Create(&GetOGLProcAddressCallback);
|
||||
}
|
||||
|
||||
bool VideoDriver_Win32OpenGL::ToggleFullscreen(bool full_screen)
|
||||
{
|
||||
if (_screen.dst_ptr != nullptr) this->ReleaseVideoPointer();
|
||||
this->DestroyContext();
|
||||
bool res = this->VideoDriver_Win32Base::ToggleFullscreen(full_screen);
|
||||
res &= this->AllocateContext() == nullptr;
|
||||
this->ClientSizeChanged(this->width, this->height, true);
|
||||
return res;
|
||||
}
|
||||
|
||||
bool VideoDriver_Win32OpenGL::AfterBlitterChange()
|
||||
{
|
||||
assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
|
||||
this->ClientSizeChanged(this->width, this->height, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
void VideoDriver_Win32OpenGL::ClearSystemSprites()
|
||||
{
|
||||
OpenGLBackend::Get()->ClearCursorCache();
|
||||
}
|
||||
|
||||
bool VideoDriver_Win32OpenGL::AllocateBackingStore(int w, int h, bool force)
|
||||
{
|
||||
if (!force && w == _screen.width && h == _screen.height) return false;
|
||||
|
||||
this->width = w = std::max(w, 64);
|
||||
this->height = h = std::max(h, 64);
|
||||
|
||||
if (this->gl_rc == nullptr) return false;
|
||||
|
||||
if (_screen.dst_ptr != nullptr) this->ReleaseVideoPointer();
|
||||
|
||||
this->dirty_rect = {};
|
||||
bool res = OpenGLBackend::Get()->Resize(w, h, force);
|
||||
_screen.dst_ptr = this->GetVideoPointer();
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
void *VideoDriver_Win32OpenGL::GetVideoPointer()
|
||||
{
|
||||
if (BlitterFactory::GetCurrentBlitter()->NeedsAnimationBuffer()) {
|
||||
this->anim_buffer = OpenGLBackend::Get()->GetAnimBuffer();
|
||||
}
|
||||
return OpenGLBackend::Get()->GetVideoBuffer();
|
||||
}
|
||||
|
||||
void VideoDriver_Win32OpenGL::ReleaseVideoPointer()
|
||||
{
|
||||
if (this->anim_buffer != nullptr) OpenGLBackend::Get()->ReleaseAnimBuffer(this->dirty_rect);
|
||||
OpenGLBackend::Get()->ReleaseVideoBuffer(this->dirty_rect);
|
||||
this->dirty_rect = {};
|
||||
_screen.dst_ptr = nullptr;
|
||||
this->anim_buffer = nullptr;
|
||||
}
|
||||
|
||||
void VideoDriver_Win32OpenGL::Paint()
|
||||
{
|
||||
PerformanceMeasurer framerate(PFE_VIDEO);
|
||||
|
||||
if (_cur_palette.count_dirty != 0) {
|
||||
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
||||
|
||||
/* Always push a changed palette to OpenGL. */
|
||||
OpenGLBackend::Get()->UpdatePalette(_local_palette.palette, _local_palette.first_dirty, _local_palette.count_dirty);
|
||||
if (blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_BLITTER) {
|
||||
blitter->PaletteAnimate(_local_palette);
|
||||
}
|
||||
|
||||
_cur_palette.count_dirty = 0;
|
||||
}
|
||||
|
||||
OpenGLBackend::Get()->Paint();
|
||||
if (_cursor.in_window) OpenGLBackend::Get()->DrawMouseCursor();
|
||||
|
||||
SwapBuffers(this->dc);
|
||||
}
|
||||
|
||||
#endif /* WITH_OPENGL */
|
||||
|
||||
Reference in New Issue
Block a user