(svn r18944) -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version
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@@ -16,11 +16,11 @@
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#include "ai.hpp"
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#include "ai_config.hpp"
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void AIConfig::ChangeAI(const char *name, int version, bool is_random_ai)
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void AIConfig::ChangeAI(const char *name, int version, bool force_exact_match, bool is_random_ai)
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{
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free((void *)this->name);
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this->name = (name == NULL) ? NULL : strdup(name);
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this->info = (name == NULL) ? NULL : AI::FindInfo(this->name, version);
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this->info = (name == NULL) ? NULL : AI::FindInfo(this->name, version, force_exact_match);
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this->version = (info == NULL) ? -1 : info->GetVersion();
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this->is_random_ai = is_random_ai;
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if (this->config_list != NULL) delete this->config_list;
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@@ -79,7 +79,7 @@ AIInfo *AIConfig::GetInfo() const
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bool AIConfig::ResetInfo()
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{
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this->info = AI::FindInfo(this->name, -1);
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this->info = AI::FindInfo(this->name, -1, false);
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return this->info != NULL;
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}
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