(svn r18944) -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version

This commit is contained in:
yexo
2010-01-29 00:03:31 +00:00
parent 504cf35de0
commit f5212de089
8 changed files with 24 additions and 24 deletions

View File

@@ -44,7 +44,7 @@
info = AI::ai_scanner->SelectRandomAI();
assert(info != NULL);
/* Load default data and store the name in the settings */
config->ChangeAI(info->GetName(), -1, true);
config->ChangeAI(info->GetName(), -1, false, true);
}
_current_company = company;
@@ -288,9 +288,9 @@ void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
return AI::ai_scanner->GetUniqueAIInfoList();
}
/* static */ AIInfo *AI::FindInfo(const char *name, int version)
/* static */ AIInfo *AI::FindInfo(const char *name, int version, bool force_exact_match)
{
return AI::ai_scanner->FindInfo(name, version);
return AI::ai_scanner->FindInfo(name, version, force_exact_match);
}
/* static */ bool AI::ImportLibrary(const char *library, const char *class_name, int version, HSQUIRRELVM vm)