Saveload: Use table format for industry build data chunks
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@@ -215,6 +215,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
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{ XSLFI_TABLE_MISC_SL, XSCF_NULL, 2, 2, "table_misc_sl", nullptr, nullptr, nullptr },
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{ XSLFI_TABLE_SCRIPT_SL, XSCF_NULL, 1, 1, "table_script_sl", nullptr, nullptr, nullptr },
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{ XSLFI_TABLE_NEWGRF_SL, XSCF_NULL, 1, 1, "table_newgrf_sl", nullptr, nullptr, nullptr },
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{ XSLFI_TABLE_INDUSTRY_SL, XSCF_NULL, 1, 1, "table_industry_sl", nullptr, nullptr, nullptr },
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{ XSLFI_NULL, XSCF_NULL, 0, 0, nullptr, nullptr, nullptr, nullptr }, // This is the end marker
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};
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@@ -166,6 +166,7 @@ enum SlXvFeatureIndex {
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///< v2: SUBS, CMDL, CMPU, ERNW, DEPT, CAPY, ECMY, EIDS, ENGN, GOAL, GRPS, RAIL, OBJS, SIGN, PSAC, STPE, STPA
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XSLFI_TABLE_SCRIPT_SL, ///< Use upstream table format for script chunks
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XSLFI_TABLE_NEWGRF_SL, ///< Use upstream table format for NewGRF/ID mapping chunks
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XSLFI_TABLE_INDUSTRY_SL, ///< Use upstream table format for industry chunks: IBLD, ITBL
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XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
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XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
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@@ -135,44 +135,54 @@ static void Ptrs_INDY()
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}
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/** Description of the data to save and load in #IndustryBuildData. */
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static const SaveLoad _industry_builder_desc[] = {
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SLEG_VAR(_industry_builder.wanted_inds, SLE_UINT32),
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static const NamedSaveLoad _industry_builder_desc[] = {
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NSL("wanted_inds", SLEG_VAR(_industry_builder.wanted_inds, SLE_UINT32)),
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};
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/** Load/save industry builder. */
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static void LoadSave_IBLD()
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/** Save industry builder. */
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static void Save_IBLD()
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{
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SlGlobList(_industry_builder_desc);
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SlSaveTableObjectChunk(_industry_builder_desc);
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}
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/** Load industry builder. */
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static void Load_IBLD()
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{
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SlLoadTableOrRiffFiltered(_industry_builder_desc);
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}
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/** Description of the data to save and load in #IndustryTypeBuildData. */
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static const SaveLoad _industrytype_builder_desc[] = {
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SLE_VAR(IndustryTypeBuildData, probability, SLE_UINT32),
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SLE_VAR(IndustryTypeBuildData, min_number, SLE_UINT8),
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SLE_VAR(IndustryTypeBuildData, target_count, SLE_UINT16),
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SLE_VAR(IndustryTypeBuildData, max_wait, SLE_UINT16),
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SLE_VAR(IndustryTypeBuildData, wait_count, SLE_UINT16),
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static const NamedSaveLoad _industrytype_builder_desc[] = {
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NSL("probability", SLE_VAR(IndustryTypeBuildData, probability, SLE_UINT32)),
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NSL("min_number", SLE_VAR(IndustryTypeBuildData, min_number, SLE_UINT8)),
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NSL("target_count", SLE_VAR(IndustryTypeBuildData, target_count, SLE_UINT16)),
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NSL("max_wait", SLE_VAR(IndustryTypeBuildData, max_wait, SLE_UINT16)),
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NSL("wait_count", SLE_VAR(IndustryTypeBuildData, wait_count, SLE_UINT16)),
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};
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/** Save industry-type build data. */
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static void Save_ITBL()
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{
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std::vector<SaveLoad> sld = SlTableHeader(_industrytype_builder_desc);
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for (int i = 0; i < NUM_INDUSTRYTYPES; i++) {
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SlSetArrayIndex(i);
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SlObject(_industry_builder.builddata + i, _industrytype_builder_desc);
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SlObjectSaveFiltered(_industry_builder.builddata + i, sld);
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}
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}
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/** Load industry-type build data. */
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static void Load_ITBL()
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{
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std::vector<SaveLoad> sld = SlTableHeaderOrRiff(_industrytype_builder_desc);
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for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
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_industry_builder.builddata[it].Reset();
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}
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int index;
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while ((index = SlIterateArray()) != -1) {
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if ((uint)index >= NUM_INDUSTRYTYPES) SlErrorCorrupt("Too many industry builder datas");
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SlObject(_industry_builder.builddata + index, _industrytype_builder_desc);
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SlObjectLoadFiltered(_industry_builder.builddata + index, sld);
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}
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}
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@@ -180,8 +190,8 @@ static const ChunkHandler industry_chunk_handlers[] = {
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{ 'INDY', Save_INDY, Load_INDY, Ptrs_INDY, nullptr, CH_ARRAY },
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{ 'IIDS', Save_IIDS, Load_IIDS, nullptr, nullptr, CH_TABLE },
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{ 'TIDS', Save_TIDS, Load_TIDS, nullptr, nullptr, CH_TABLE },
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{ 'IBLD', LoadSave_IBLD, LoadSave_IBLD, nullptr, nullptr, CH_RIFF },
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{ 'ITBL', Save_ITBL, Load_ITBL, nullptr, nullptr, CH_ARRAY },
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{ 'IBLD', Save_IBLD, Load_IBLD, nullptr, nullptr, CH_TABLE },
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{ 'ITBL', Save_ITBL, Load_ITBL, nullptr, nullptr, CH_TABLE },
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};
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extern const ChunkHandlerTable _industry_chunk_handlers(industry_chunk_handlers);
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