(svn r18364) -Codechange: move the pathfinders and their related files into a separate directory
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src/pathfinder/npf/queue.h
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167
src/pathfinder/npf/queue.h
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file queue.h Simple Queue/Hash implementations. */
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#ifndef QUEUE_H
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#define QUEUE_H
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//#define NOFREE
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//#define QUEUE_DEBUG
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//#define HASH_DEBUG
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//#define HASH_STATS
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struct Queue;
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typedef bool Queue_PushProc(Queue *q, void *item, int priority);
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typedef void *Queue_PopProc(Queue *q);
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typedef bool Queue_DeleteProc(Queue *q, void *item, int priority);
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typedef void Queue_ClearProc(Queue *q, bool free_values);
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typedef void Queue_FreeProc(Queue *q, bool free_values);
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struct InsSortNode {
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void *item;
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int priority;
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InsSortNode *next;
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};
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struct BinaryHeapNode {
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void *item;
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int priority;
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};
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struct Queue{
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/*
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* Pushes an element into the queue, at the appropriate place for the queue.
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* Requires the queue pointer to be of an appropriate type, of course.
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*/
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Queue_PushProc *push;
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/*
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* Pops the first element from the queue. What exactly is the first element,
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* is defined by the exact type of queue.
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*/
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Queue_PopProc *pop;
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/*
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* Deletes the item from the queue. priority should be specified if
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* known, which speeds up the deleting for some queue's. Should be -1
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* if not known.
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*/
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Queue_DeleteProc *del;
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/* Clears the queue, by removing all values from it. It's state is
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* effectively reset. If free_items is true, each of the items cleared
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* in this way are free()'d.
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*/
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Queue_ClearProc *clear;
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/* Frees the queue, by reclaiming all memory allocated by it. After
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* this it is no longer usable. If free_items is true, any remaining
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* items are free()'d too.
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*/
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Queue_FreeProc *free;
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union {
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struct {
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InsSortNode *first;
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} inssort;
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struct {
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uint max_size;
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uint size;
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uint blocks; ///< The amount of blocks for which space is reserved in elements
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BinaryHeapNode **elements;
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} binaryheap;
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} data;
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};
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/**
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* Insertion Sorter
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*/
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/* Initializes a inssort and allocates internal memory. There is no maximum
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* size */
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void init_InsSort(Queue *q);
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/*
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* Binary Heap
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* For information, see:
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* http://www.policyalmanac.org/games/binaryHeaps.htm
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*/
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/* The amount of elements that will be malloc'd at a time */
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#define BINARY_HEAP_BLOCKSIZE_BITS 10
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/** Initializes a binary heap and allocates internal memory for maximum of
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* max_size elements */
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void init_BinaryHeap(Queue *q, uint max_size);
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/*
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* Hash
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*/
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struct HashNode {
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uint key1;
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uint key2;
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void *value;
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HashNode *next;
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};
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/**
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* Generates a hash code from the given key pair. You should make sure that
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* the resulting range is clearly defined.
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*/
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typedef uint Hash_HashProc(uint key1, uint key2);
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struct Hash {
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/* The hash function used */
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Hash_HashProc *hash;
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/* The amount of items in the hash */
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uint size;
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/* The number of buckets allocated */
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uint num_buckets;
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/* A pointer to an array of num_buckets buckets. */
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HashNode *buckets;
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/* A pointer to an array of numbuckets booleans, which will be true if
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* there are any Nodes in the bucket */
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bool *buckets_in_use;
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};
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/* Call these function to manipulate a hash */
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/** Deletes the value with the specified key pair from the hash and returns
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* that value. Returns NULL when the value was not present. The value returned
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* is _not_ free()'d! */
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void *Hash_Delete(Hash *h, uint key1, uint key2);
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/** Sets the value associated with the given key pair to the given value.
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* Returns the old value if the value was replaced, NULL when it was not yet present. */
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void *Hash_Set(Hash *h, uint key1, uint key2, void *value);
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/** Gets the value associated with the given key pair, or NULL when it is not
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* present. */
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void *Hash_Get(const Hash *h, uint key1, uint key2);
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/* Call these function to create/destroy a hash */
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/** Builds a new hash in an existing struct. Make sure that hash() always
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* returns a hash less than num_buckets! Call delete_hash after use */
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void init_Hash(Hash *h, Hash_HashProc *hash, uint num_buckets);
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/**
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* Deletes the hash and cleans up. Only cleans up memory allocated by new_Hash
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* & friends. If free is true, it will call free() on all the values that
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* are left in the hash.
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*/
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void delete_Hash(Hash *h, bool free_values);
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/**
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* Cleans the hash, but keeps the memory allocated
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*/
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void clear_Hash(Hash *h, bool free_values);
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/**
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* Gets the current size of the Hash
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*/
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uint Hash_Size(const Hash *h);
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#endif /* QUEUE_H */
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