VarAction2: Add extra DSG flag for early exit when executing CBs
For when some branches of a non CB switch DSG contain CB switches, but some don't and so would end up on the graphics chain, as there is no further CB switch to exit at
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@@ -253,6 +253,11 @@ static bool RangeHighComparator(const DeterministicSpriteGroupRange& range, uint
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const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject &object) const
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{
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if ((this->sg_flags & SGF_SKIP_CB) != 0 && object.callback > 1) {
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static CallbackResultSpriteGroup cbfail(CALLBACK_FAILED);
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return &cbfail;
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}
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uint32 last_value = 0;
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uint32 value = 0;
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@@ -615,6 +620,7 @@ void SpriteGroupDumper::DumpSpriteGroup(const SpriteGroup *sg, const char *paddi
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char extra_info[64] = "";
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if (sg->sg_flags & SGF_ACTION6) strecat(extra_info, " (action 6 modified)", lastof(extra_info));
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if (sg->sg_flags & SGF_SKIP_CB) strecat(extra_info, " (skip CB)", lastof(extra_info));
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if (HasBit(_misc_debug_flags, MDF_NEWGRF_SG_DUMP_MORE_DETAIL)) {
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if (sg->sg_flags & SGF_INLINING) strecat(extra_info, " (inlining)", lastof(extra_info));
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}
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