Feature: Multi-tile docks and docking points.

This commit is contained in:
peter1138
2019-03-11 10:37:47 +00:00
committed by Niels Martin Hansen
parent f1c3915341
commit f538179878
27 changed files with 471 additions and 80 deletions

View File

@@ -165,8 +165,8 @@ static int32 NPFCalcStationOrTileHeuristic(AyStar *as, AyStarNode *current, Open
uint dist;
AyStarUserData *user = (AyStarUserData *)as->user_data;
/* for train-stations, we are going to aim for the closest station tile */
if (user->type != TRANSPORT_WATER && fstd->station_index != INVALID_STATION) {
/* aim for the closest station tile */
if (fstd->station_index != INVALID_STATION) {
to = CalcClosestStationTile(fstd->station_index, from, fstd->station_type);
}
@@ -563,6 +563,12 @@ static int32 NPFFindStationOrTile(const AyStar *as, const OpenListNode *current)
if (fstd->station_index == INVALID_STATION && tile == fstd->dest_coords) return AYSTAR_FOUND_END_NODE;
if (fstd->v->type == VEH_SHIP) {
/* Ships do not actually reach the destination station, so we check for a docking tile instead. */
if (IsDockingTile(tile) && IsShipDestinationTile(tile, fstd->station_index)) return AYSTAR_FOUND_END_NODE;
return AYSTAR_DONE;
}
if (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == fstd->station_index) {
if (fstd->v->type == VEH_TRAIN) return AYSTAR_FOUND_END_NODE;
@@ -1111,10 +1117,16 @@ static void NPFFillWithOrderData(NPFFindStationOrTileData *fstd, const Vehicle *
* dest_tile, not just any stop of that station.
* So only for train orders to stations we fill fstd->station_index, for all
* others only dest_coords */
if (v->type != VEH_SHIP && (v->current_order.IsType(OT_GOTO_STATION) || v->current_order.IsType(OT_GOTO_WAYPOINT))) {
assert(v->IsGroundVehicle());
if (v->current_order.IsType(OT_GOTO_STATION) || v->current_order.IsType(OT_GOTO_WAYPOINT)) {
fstd->station_index = v->current_order.GetDestination();
fstd->station_type = (v->type == VEH_TRAIN) ? (v->current_order.IsType(OT_GOTO_STATION) ? STATION_RAIL : STATION_WAYPOINT) : (RoadVehicle::From(v)->IsBus() ? STATION_BUS : STATION_TRUCK);
if (v->type == VEH_TRAIN) {
fstd->station_type = v->current_order.IsType(OT_GOTO_STATION) ? STATION_RAIL : STATION_WAYPOINT;
} else if (v->type == VEH_ROAD) {
fstd->station_type = RoadVehicle::From(v)->IsBus() ? STATION_BUS : STATION_TRUCK;
} else if (v->type == VEH_SHIP) {
fstd->station_type = v->current_order.IsType(OT_GOTO_STATION) ? STATION_DOCK : STATION_BUOY;
}
fstd->not_articulated = v->type == VEH_ROAD && !RoadVehicle::From(v)->HasArticulatedPart();
/* Let's take the closest tile of the station as our target for vehicles */
fstd->dest_coords = CalcClosestStationTile(fstd->station_index, v->tile, fstd->station_type);