Feature: Multi-tile docks and docking points.
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committed by
Niels Martin Hansen

parent
f1c3915341
commit
f538179878
@@ -57,6 +57,7 @@
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#include "../error.h"
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#include "../disaster_vehicle.h"
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#include "../ship.h"
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#include "../water.h"
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#include "saveload_internal.h"
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@@ -675,7 +676,6 @@ bool AfterLoadGame()
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Station *st;
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FOR_ALL_STATIONS(st) {
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if (st->airport.tile == 0) st->airport.tile = INVALID_TILE;
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if (st->dock_tile == 0) st->dock_tile = INVALID_TILE;
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if (st->train_station.tile == 0) st->train_station.tile = INVALID_TILE;
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}
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@@ -3177,6 +3177,27 @@ bool AfterLoadGame()
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}
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}
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/* Update structures for multitile docks */
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if (IsSavegameVersionBefore(SLV_MULTITILE_DOCKS)) {
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for (TileIndex t = 0; t < map_size; t++) {
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/* Clear docking tile flag from relevant tiles as it
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* was not previously cleared. */
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if (IsTileType(t, MP_WATER) || IsTileType(t, MP_RAILWAY) || IsTileType(t, MP_STATION) || IsTileType(t, MP_TUNNELBRIDGE)) {
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SetDockingTile(t, false);
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}
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/* Add docks and oilrigs to Station::ship_station. */
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if (IsTileType(t, MP_STATION)) {
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if (IsDock(t) || IsOilRig(t)) Station::GetByTile(t)->ship_station.Add(t);
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}
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}
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/* Scan for docking tiles */
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Station *st;
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FOR_ALL_STATIONS(st) {
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if (st->ship_station.tile != INVALID_TILE) UpdateStationDockingTiles(st);
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}
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}
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/* Compute station catchment areas. This is needed here in case UpdateStationAcceptance is called below. */
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Station::RecomputeCatchmentForAll();
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