(svn r14772) -Codechange: make the "dump log of game to reproduce" desync debug stuff a runtime configurable debug option instead of a compile time option.
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@@ -102,8 +102,6 @@ void NetworkExecuteCommand(CommandPacket *cp)
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cp->callback = 0;
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}
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DebugDumpCommands("ddc:cmd:%d;%d;%d;%d;%d;%d;%d;%s\n", _date, _date_fract, (int)cp->company, cp->tile, cp->p1, cp->p2, cp->cmd, cp->text);
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DoCommandP(cp->tile, cp->p1, cp->p2, cp->cmd | CMD_NETWORK_COMMAND, _callback_table[cp->callback], cp->text, cp->my_cmd);
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}
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