(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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@@ -43,6 +43,7 @@
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#include "misc/autoptr.hpp"
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#include "autoslope.h"
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#include "waypoint.h"
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#include "transparency.h"
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/* Initialize the town-pool */
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DEFINE_OLD_POOL_GENERIC(Town, Town)
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@@ -183,10 +184,10 @@ static void DrawTile_Town(TileInfo *ti)
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dcts->height,
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dcts->dz,
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ti->z,
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HASBIT(_transparent_opt, TO_HOUSES)
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IsTransparencySet(TO_HOUSES)
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);
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if (HASBIT(_transparent_opt, TO_HOUSES)) return;
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if (IsTransparencySet(TO_HOUSES)) return;
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}
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{
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