(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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@@ -20,6 +20,7 @@
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#include "sound.h"
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#include "variables.h"
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#include "genworld.h"
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#include "transparency.h"
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/**
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* List of tree placer algorithm.
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@@ -427,7 +428,7 @@ static void DrawTile_Trees(TileInfo *ti)
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StartSpriteCombine();
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if (!HASBIT(_transparent_opt, TO_TREES) || !_patches.invisible_trees) {
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if (!IsTransparencySet(TO_TREES) || !_patches.invisible_trees) {
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TreeListEnt te[4];
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uint i;
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@@ -460,7 +461,7 @@ static void DrawTile_Trees(TileInfo *ti)
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if (tep == NULL) break;
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AddSortableSpriteToDraw(tep->image, tep->pal, ti->x + tep->x, ti->y + tep->y, 16 - tep->x, 16 - tep->y, 0x30, z, HASBIT(_transparent_opt, TO_TREES), -tep->x, -tep->y);
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AddSortableSpriteToDraw(tep->image, tep->pal, ti->x + tep->x, ti->y + tep->y, 16 - tep->x, 16 - tep->y, 0x30, z, IsTransparencySet(TO_TREES), -tep->x, -tep->y);
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tep->image = 0;
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}
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}
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