(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.

-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only.  The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
This commit is contained in:
belugas
2007-11-10 01:17:15 +00:00
parent 3a84801f55
commit f55fdfb7c4
25 changed files with 165 additions and 102 deletions

View File

@@ -25,6 +25,7 @@
#include "genworld.h"
#include "bridge.h"
#include "autoslope.h"
#include "transparency.h"
/** Destroy a HQ.
* During normal gameplay you can only implicitely destroy a HQ when you are
@@ -129,7 +130,7 @@ static void DrawTile_Unmovable(TileInfo *ti)
AddSortableSpriteToDraw(
dtus->image, PAL_NONE, ti->x | dtus->subcoord_x, ti->y | dtus->subcoord_y,
dtus->width, dtus->height, dtus->z_size, ti->z,
HASBIT(_transparent_opt, TO_STRUCTURES)
IsTransparencySet(TO_STRUCTURES)
);
break;
}
@@ -140,7 +141,7 @@ static void DrawTile_Unmovable(TileInfo *ti)
DrawGroundSprite(SPR_CONCRETE_GROUND, PAL_NONE);
AddSortableSpriteToDraw(SPR_STATUE_COMPANY, PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), ti->x, ti->y, 16, 16, 25, ti->z, HASBIT(_transparent_opt, TO_STRUCTURES));
AddSortableSpriteToDraw(SPR_STATUE_COMPANY, PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), ti->x, ti->y, 16, 16, 25, ti->z, IsTransparencySet(TO_STRUCTURES));
break;
case UNMOVABLE_OWNED_LAND:
@@ -172,7 +173,7 @@ static void DrawTile_Unmovable(TileInfo *ti)
ti->x + dtss->delta_x, ti->y + dtss->delta_y,
dtss->size_x, dtss->size_y,
dtss->size_z, ti->z + dtss->delta_z,
HASBIT(_transparent_opt, TO_STRUCTURES)
IsTransparencySet(TO_STRUCTURES)
);
}
break;