(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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@@ -25,6 +25,7 @@
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#include "genworld.h"
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#include "bridge.h"
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#include "autoslope.h"
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#include "transparency.h"
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/** Destroy a HQ.
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* During normal gameplay you can only implicitely destroy a HQ when you are
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@@ -129,7 +130,7 @@ static void DrawTile_Unmovable(TileInfo *ti)
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AddSortableSpriteToDraw(
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dtus->image, PAL_NONE, ti->x | dtus->subcoord_x, ti->y | dtus->subcoord_y,
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dtus->width, dtus->height, dtus->z_size, ti->z,
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HASBIT(_transparent_opt, TO_STRUCTURES)
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IsTransparencySet(TO_STRUCTURES)
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);
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break;
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}
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@@ -140,7 +141,7 @@ static void DrawTile_Unmovable(TileInfo *ti)
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DrawGroundSprite(SPR_CONCRETE_GROUND, PAL_NONE);
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AddSortableSpriteToDraw(SPR_STATUE_COMPANY, PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), ti->x, ti->y, 16, 16, 25, ti->z, HASBIT(_transparent_opt, TO_STRUCTURES));
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AddSortableSpriteToDraw(SPR_STATUE_COMPANY, PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), ti->x, ti->y, 16, 16, 25, ti->z, IsTransparencySet(TO_STRUCTURES));
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break;
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case UNMOVABLE_OWNED_LAND:
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@@ -172,7 +173,7 @@ static void DrawTile_Unmovable(TileInfo *ti)
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ti->x + dtss->delta_x, ti->y + dtss->delta_y,
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dtss->size_x, dtss->size_y,
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dtss->size_z, ti->z + dtss->delta_z,
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HASBIT(_transparent_opt, TO_STRUCTURES)
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IsTransparencySet(TO_STRUCTURES)
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);
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}
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break;
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