(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.

-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only.  The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
This commit is contained in:
belugas
2007-11-10 01:17:15 +00:00
parent 3a84801f55
commit f55fdfb7c4
25 changed files with 165 additions and 102 deletions

View File

@@ -30,6 +30,7 @@
#include "newgrf.h"
#include "newgrf_canal.h"
#include "misc/autoptr.hpp"
#include "transparency.h"
/** Array for the shore sprites */
static const SpriteID _water_shore_sprites[] = {
@@ -449,7 +450,7 @@ static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
ti->x + wdts->delta_x, ti->y + wdts->delta_y,
wdts->width, wdts->height,
wdts->unk, ti->z + wdts->delta_z,
HASBIT(_transparent_opt, TO_BUILDINGS));
IsTransparencySet(TO_BUILDINGS));
}
}