(svn r15352) -Codechange: make the arguments passed around while founding a town a bit more readable
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@@ -28,7 +28,7 @@
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typedef GUIList<const Town*> GUITownList;
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static int _scengen_town_size = 1; // depress medium-sized towns per default
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static uint _scengen_town_size = 1; // select medium-sized towns per default
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static TownLayout _scengen_town_layout;
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static const Widget _town_authority_widgets[] = {
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@@ -603,10 +603,9 @@ void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
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static void PlaceProc_Town(TileIndex tile)
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{
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uint32 size = min(_scengen_town_size, 2);
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uint32 mode = _scengen_town_size > 2 ? TSM_CITY : TSM_FIXED;
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uint32 layout = _scengen_town_layout;
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DoCommandP(tile, size | (layout << 16), mode, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE), CcBuildTown);
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bool city = _scengen_town_size > (uint)TS_LARGE;
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TownSize size = city ? TS_RANDOM : (TownSize)_scengen_town_size;
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DoCommandP(tile, size | city << 2 | (_scengen_town_layout << 3), 0, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE), CcBuildTown);
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}
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static const Widget _scen_edit_town_gen_widgets[] = {
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@@ -677,14 +676,14 @@ public:
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break;
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case TSEW_RANDOMTOWN: {
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Town *t;
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uint size = min(_scengen_town_size, (int)TSM_CITY);
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TownSizeMode mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;
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bool city = _scengen_town_size == 3;
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/* cities will always have 'large size' * initial_city_size */
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TownSize size = city ? TS_RANDOM : (TownSize)_scengen_town_size;
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this->HandleButtonClick(TSEW_RANDOMTOWN);
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_generating_world = true;
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UpdateNearestTownForRoadTiles(true);
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t = CreateRandomTown(20, mode, size, _scengen_town_layout);
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const Town *t = CreateRandomTown(20, size, city, _scengen_town_layout);
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UpdateNearestTownForRoadTiles(false);
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_generating_world = false;
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