(svn r22500) -Doc: Fix and add fios doxygen documentation.

This commit is contained in:
alberth
2011-05-27 21:20:07 +00:00
parent ffdfa5a213
commit f5637b7975
3 changed files with 35 additions and 27 deletions

View File

@@ -92,15 +92,16 @@ enum FileSlots {
MAX_FILE_SLOTS = 64
};
/** Mode of the file dialogue window. */
enum SaveLoadDialogMode {
SLD_LOAD_GAME,
SLD_LOAD_SCENARIO,
SLD_SAVE_GAME,
SLD_SAVE_SCENARIO,
SLD_LOAD_HEIGHTMAP,
SLD_LOAD_GAME, ///< Load a game.
SLD_LOAD_SCENARIO, ///< Load a scenario.
SLD_SAVE_GAME, ///< Save a game.
SLD_SAVE_SCENARIO, ///< Save a scenario.
SLD_LOAD_HEIGHTMAP, ///< Load a heightmap.
};
/* The different types of files been handled by the system */
/** The different types of files that the system knows about. */
enum FileType {
FT_NONE, ///< nothing to do
FT_SAVEGAME, ///< old or new savegame
@@ -122,7 +123,7 @@ enum FiosType {
FIOS_TYPE_INVALID = 255,
};
/* Deals with finding savegames */
/** Deals with finding savegames */
struct FiosItem {
FiosType type;
uint64 mtime;
@@ -130,7 +131,7 @@ struct FiosItem {
char name[MAX_PATH];
};
/* Deals with the type of the savegame, independent of extension */
/** Deals with the type of the savegame, independent of extension */
struct SmallFiosItem {
int mode; ///< savegame/scenario type (old, new)
FileType filetype; ///< what type of file are we dealing with
@@ -152,31 +153,23 @@ extern SmallFiosItem _file_to_saveload;
extern SaveLoadDialogMode _saveload_mode;
extern SortingBits _savegame_sort_order;
/* Launch save/load dialog */
void ShowSaveLoadDialog(SaveLoadDialogMode mode);
/* Get a list of savegames */
void FiosGetSavegameList(SaveLoadDialogMode mode);
/* Get a list of scenarios */
void FiosGetScenarioList(SaveLoadDialogMode mode);
/* Get a list of Heightmaps */
void FiosGetHeightmapList(SaveLoadDialogMode mode);
/* Free the list of savegames */
void FiosFreeSavegameList();
/* Browse to. Returns a filename w/path if we reached a file. */
const char *FiosBrowseTo(const FiosItem *item);
/* Return path, free space and stringID */
StringID FiosGetDescText(const char **path, uint64 *total_free);
/* Delete a name */
bool FiosDelete(const char *name);
/* Make a filename from a name */
void FiosMakeSavegameName(char *buf, const char *name, size_t size);
/* Determines type of savegame (or tells it is not a savegame) */
FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last);
int CDECL CompareFiosItems(const FiosItem *a, const FiosItem *b);
/* FIOS_TYPE_FILE, FIOS_TYPE_OLDFILE etc. different colours */
extern const TextColour _fios_colours[];
void BuildFileList();