(svn r22500) -Doc: Fix and add fios doxygen documentation.
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31
src/fios.h
31
src/fios.h
@@ -92,15 +92,16 @@ enum FileSlots {
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MAX_FILE_SLOTS = 64
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};
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/** Mode of the file dialogue window. */
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enum SaveLoadDialogMode {
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SLD_LOAD_GAME,
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SLD_LOAD_SCENARIO,
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SLD_SAVE_GAME,
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SLD_SAVE_SCENARIO,
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SLD_LOAD_HEIGHTMAP,
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SLD_LOAD_GAME, ///< Load a game.
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SLD_LOAD_SCENARIO, ///< Load a scenario.
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SLD_SAVE_GAME, ///< Save a game.
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SLD_SAVE_SCENARIO, ///< Save a scenario.
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SLD_LOAD_HEIGHTMAP, ///< Load a heightmap.
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};
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/* The different types of files been handled by the system */
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/** The different types of files that the system knows about. */
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enum FileType {
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FT_NONE, ///< nothing to do
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FT_SAVEGAME, ///< old or new savegame
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@@ -122,7 +123,7 @@ enum FiosType {
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FIOS_TYPE_INVALID = 255,
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};
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/* Deals with finding savegames */
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/** Deals with finding savegames */
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struct FiosItem {
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FiosType type;
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uint64 mtime;
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@@ -130,7 +131,7 @@ struct FiosItem {
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char name[MAX_PATH];
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};
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/* Deals with the type of the savegame, independent of extension */
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/** Deals with the type of the savegame, independent of extension */
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struct SmallFiosItem {
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int mode; ///< savegame/scenario type (old, new)
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FileType filetype; ///< what type of file are we dealing with
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@@ -152,31 +153,23 @@ extern SmallFiosItem _file_to_saveload;
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extern SaveLoadDialogMode _saveload_mode;
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extern SortingBits _savegame_sort_order;
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/* Launch save/load dialog */
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void ShowSaveLoadDialog(SaveLoadDialogMode mode);
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/* Get a list of savegames */
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void FiosGetSavegameList(SaveLoadDialogMode mode);
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/* Get a list of scenarios */
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void FiosGetScenarioList(SaveLoadDialogMode mode);
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/* Get a list of Heightmaps */
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void FiosGetHeightmapList(SaveLoadDialogMode mode);
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/* Free the list of savegames */
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void FiosFreeSavegameList();
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/* Browse to. Returns a filename w/path if we reached a file. */
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const char *FiosBrowseTo(const FiosItem *item);
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/* Return path, free space and stringID */
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StringID FiosGetDescText(const char **path, uint64 *total_free);
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/* Delete a name */
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bool FiosDelete(const char *name);
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/* Make a filename from a name */
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void FiosMakeSavegameName(char *buf, const char *name, size_t size);
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/* Determines type of savegame (or tells it is not a savegame) */
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FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last);
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int CDECL CompareFiosItems(const FiosItem *a, const FiosItem *b);
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/* FIOS_TYPE_FILE, FIOS_TYPE_OLDFILE etc. different colours */
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extern const TextColour _fios_colours[];
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void BuildFileList();
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