(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -39,22 +39,22 @@ static int32 ClickMoneyCheat(int32 p1, int32 p2)
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}
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/**
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* @param p1 player to set to
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* @param p1 company to set to
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* @param p2 is -1 or +1 (down/up)
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*/
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static int32 ClickChangePlayerCheat(int32 p1, int32 p2)
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static int32 ClickChangeCompanyCheat(int32 p1, int32 p2)
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{
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while ((uint)p1 < GetPlayerPoolSize()) {
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if (IsValidPlayerID((PlayerID)p1)) {
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SetLocalPlayer((PlayerID)p1);
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while ((uint)p1 < GetCompanyPoolSize()) {
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if (IsValidCompanyID((CompanyID)p1)) {
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SetLocalCompany((CompanyID)p1);
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MarkWholeScreenDirty();
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return _local_player;
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return _local_company;
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}
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p1 += p2;
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}
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return _local_player;
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return _local_company;
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}
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/**
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@@ -106,15 +106,15 @@ struct CheatEntry {
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};
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static const CheatEntry _cheats_ui[] = {
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{SLE_INT32, STR_CHEAT_MONEY, &_money_cheat_amount, &_cheats.money.been_used, &ClickMoneyCheat },
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{SLE_UINT8, STR_CHEAT_CHANGE_PLAYER, &_local_player, &_cheats.switch_player.been_used, &ClickChangePlayerCheat },
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{SLE_BOOL, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, NULL },
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{SLE_BOOL, STR_CHEAT_CROSSINGTUNNELS, &_cheats.crossing_tunnels.value, &_cheats.crossing_tunnels.been_used, NULL },
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{SLE_BOOL, STR_CHEAT_BUILD_IN_PAUSE, &_cheats.build_in_pause.value, &_cheats.build_in_pause.been_used, NULL },
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{SLE_BOOL, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, NULL },
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{SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, NULL },
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{SLE_UINT8, STR_CHEAT_SWITCH_CLIMATE, &_settings_game.game_creation.landscape, &_cheats.switch_climate.been_used, &ClickChangeClimateCheat},
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{SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat },
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{SLE_INT32, STR_CHEAT_MONEY, &_money_cheat_amount, &_cheats.money.been_used, &ClickMoneyCheat },
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{SLE_UINT8, STR_CHEAT_CHANGE_PLAYER, &_local_company, &_cheats.switch_company.been_used, &ClickChangeCompanyCheat },
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{SLE_BOOL, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, NULL },
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{SLE_BOOL, STR_CHEAT_CROSSINGTUNNELS, &_cheats.crossing_tunnels.value, &_cheats.crossing_tunnels.been_used, NULL },
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{SLE_BOOL, STR_CHEAT_BUILD_IN_PAUSE, &_cheats.build_in_pause.value, &_cheats.build_in_pause.been_used, NULL },
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{SLE_BOOL, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, NULL },
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{SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, NULL },
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{SLE_UINT8, STR_CHEAT_SWITCH_CLIMATE, &_settings_game.game_creation.landscape, &_cheats.switch_climate.been_used, &ClickChangeClimateCheat },
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{SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat },
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};
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@@ -163,11 +163,11 @@ struct CheatWindow : Window {
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/* Display date for change date cheat */
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case STR_CHEAT_CHANGE_DATE: SetDParam(0, _date); break;
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/* Draw colored flag for change player cheat */
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/* Draw colored flag for change company cheat */
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case STR_CHEAT_CHANGE_PLAYER:
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SetDParam(0, val);
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GetString(buf, STR_CHEAT_CHANGE_PLAYER, lastof(buf));
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DrawPlayerIcon(_current_player, 60 + GetStringBoundingBox(buf).width, y + 2);
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DrawCompanyIcon(_current_company, 60 + GetStringBoundingBox(buf).width, y + 2);
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break;
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/* Set correct string for switch climate cheat */
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