(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.

This commit is contained in:
rubidium
2008-09-30 20:39:50 +00:00
parent dba193d4a5
commit f56e630e5c
158 changed files with 4661 additions and 4675 deletions

View File

@@ -15,23 +15,21 @@
#include "player_type.h"
#include "station_type.h"
struct Player;
void ResetPriceBaseMultipliers();
void SetPriceBaseMultiplier(uint price, byte factor);
void ResetEconomy();
extern const ScoreInfo _score_info[];
extern int _score_part[MAX_PLAYERS][SCORE_END];
extern int _score_part[MAX_COMPANIES][SCORE_END];
extern Economy _economy;
extern Subsidy _subsidies[MAX_PLAYERS];
extern Subsidy _subsidies[MAX_COMPANIES];
/* Prices and also the fractional part. */
extern Prices _price;
extern uint16 _price_frac[NUM_PRICES];
extern Money _cargo_payment_rates[NUM_CARGO];
extern uint16 _cargo_payment_rates_frac[NUM_CARGO];
int UpdateCompanyRatingAndValue(Player *p, bool update);
int UpdateCompanyRatingAndValue(Company *c, bool update);
Pair SetupSubsidyDecodeParam(const Subsidy *s, bool mode);
void DeleteSubsidyWithTown(TownID index);
void DeleteSubsidyWithIndustry(IndustryID index);