(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -465,7 +465,7 @@ void DrawCatenary(const TileInfo *ti)
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int32 SettingsDisableElrail(int32 p1)
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{
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Vehicle *v;
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Player *p;
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Company *c;
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bool disable = (p1 != 0);
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/* we will now walk through all electric train engines and change their railtypes if it is the wrong one*/
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@@ -506,7 +506,7 @@ int32 SettingsDisableElrail(int32 p1)
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}
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}
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FOR_ALL_PLAYERS(p) p->avail_railtypes = GetPlayerRailtypes(p->index);
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FOR_ALL_COMPANIES(c) c->avail_railtypes = GetCompanyRailtypes(c->index);
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/* This resets the _last_built_railtype, which will be invalid for electric
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* rails. It may have unintended consequences if that function is ever
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