(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -20,9 +20,9 @@ struct Engine : PoolItem<Engine, EngineID, &_Engine_pool> {
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uint16 duration_phase_1, duration_phase_2, duration_phase_3;
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byte lifelength;
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byte flags;
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uint8 preview_player_rank;
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uint8 preview_company_rank;
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byte preview_wait;
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PlayerMask player_avail;
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CompanyMask company_avail;
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uint8 image_index; ///< Original vehicle image index
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VehicleType type; ///< type, ie VEH_ROAD, VEH_TRAIN, etc.
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