(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -52,7 +52,7 @@ void InitializeTrees();
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void InitializeSigns();
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void InitializeStations();
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void InitializeCargoPackets();
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void InitializePlayers();
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void InitializeCompanies();
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void InitializeCheats();
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void InitializeNPF();
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void InitializeOldNames();
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@@ -101,7 +101,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date)
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InitializeTrains();
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InitializeNPF();
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InitializePlayers();
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InitializeCompanies();
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AI_Initialize();
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InitializeCheats();
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@@ -151,7 +151,7 @@ static const SaveLoadGlobVarList _date_desc[] = {
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SLEG_VAR(_random.state[1], SLE_UINT32),
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SLEG_CONDVAR(_cur_town_ctr, SLE_FILE_U8 | SLE_VAR_U32, 0, 9),
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SLEG_CONDVAR(_cur_town_ctr, SLE_UINT32, 10, SL_MAX_VERSION),
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SLEG_VAR(_cur_player_tick_index, SLE_FILE_U8 | SLE_VAR_U32),
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SLEG_VAR(_cur_company_tick_index, SLE_FILE_U8 | SLE_VAR_U32),
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SLEG_VAR(_next_competitor_start, SLE_FILE_U16 | SLE_VAR_U32),
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SLEG_VAR(_trees_tick_ctr, SLE_UINT8),
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SLEG_CONDVAR(_pause_game, SLE_UINT8, 4, SL_MAX_VERSION),
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