(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -17,7 +17,7 @@
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/**
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* This is the struct used by both client and server
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* some fields will be empty on the client (like game_password) by default
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* and only filled with data a player enters.
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* and only filled with data a client enters.
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*/
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struct NetworkServerGameInfo {
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byte clients_on; ///< Current count of clients on server
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