(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -11,7 +11,7 @@
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#include "network_type.h"
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void ShowNetworkNeedPassword(NetworkPasswordType npt);
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void ShowNetworkGiveMoneyWindow(PlayerID player); // PlayerID
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void ShowNetworkGiveMoneyWindow(CompanyID company);
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void ShowNetworkChatQueryWindow(DestType type, int dest);
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void ShowJoinStatusWindow();
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void ShowNetworkGameWindow();
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