(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -91,7 +91,7 @@ enum NetworkLanguage {
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NETLANG_COUNT
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};
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extern NetworkPlayerInfo _network_player_info[MAX_PLAYERS];
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extern NetworkCompanyInfo _network_company_info[MAX_COMPANIES];
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extern uint32 _frame_counter_server; // The frame_counter of the server, if in network-mode
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extern uint32 _frame_counter_max; // To where we may go with our clients
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