(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.

This commit is contained in:
rubidium
2008-09-30 20:39:50 +00:00
parent dba193d4a5
commit f56e630e5c
158 changed files with 4661 additions and 4675 deletions

View File

@@ -579,10 +579,10 @@ bool CanDeleteHouse(TileIndex tile)
{
const HouseSpec *hs = GetHouseSpecs(GetHouseType(tile));
/* Human players are always allowed to remove buildings, as is water and
/* Humans are always allowed to remove buildings, as is water and
* anyone using the scenario editor. */
if ((IsValidPlayerID(_current_player) && IsHumanPlayer(_current_player))
|| _current_player == OWNER_WATER || _current_player == OWNER_NONE) return true;
if ((IsValidCompanyID(_current_company) && IsHumanCompany(_current_company))
|| _current_company == OWNER_WATER || _current_company == OWNER_NONE) return true;
if (HasBit(hs->callback_mask, CBM_HOUSE_DENY_DESTRUCTION)) {
uint16 callback_res = GetHouseCallback(CBID_HOUSE_DENY_DESTRUCTION, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile);