(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.

This commit is contained in:
rubidium
2008-09-30 20:39:50 +00:00
parent dba193d4a5
commit f56e630e5c
158 changed files with 4661 additions and 4675 deletions

View File

@@ -77,25 +77,25 @@ RoadBits CleanUpRoadBits(const TileIndex tile, RoadBits org_rb)
return org_rb;
}
bool HasRoadTypesAvail(const PlayerID p, const RoadTypes rts)
bool HasRoadTypesAvail(const CompanyID company, const RoadTypes rts)
{
RoadTypes avail_roadtypes;
if (p == OWNER_TOWN || _game_mode == GM_EDITOR || IsGeneratingWorld()) {
if (company == OWNER_TOWN || _game_mode == GM_EDITOR || IsGeneratingWorld()) {
avail_roadtypes = ROADTYPES_ROAD;
} else {
if (!IsValidPlayerID(p)) return false;
avail_roadtypes = (RoadTypes)GetPlayer(p)->avail_roadtypes | ROADTYPES_ROAD; // road is available for always for everybody
if (!IsValidCompanyID(company)) return false;
avail_roadtypes = (RoadTypes)GetCompany(company)->avail_roadtypes | ROADTYPES_ROAD; // road is available for always for everybody
}
return (rts & ~avail_roadtypes) == 0;
}
bool ValParamRoadType(const RoadType rt)
{
return HasRoadTypesAvail(_current_player, RoadTypeToRoadTypes(rt));
return HasRoadTypesAvail(_current_company, RoadTypeToRoadTypes(rt));
}
RoadTypes GetPlayerRoadtypes(PlayerID p)
RoadTypes GetCompanyRoadtypes(CompanyID company)
{
RoadTypes rt = ROADTYPES_NONE;
@@ -104,7 +104,7 @@ RoadTypes GetPlayerRoadtypes(PlayerID p)
const EngineInfo *ei = &e->info;
if (HasBit(ei->climates, _settings_game.game_creation.landscape) &&
(HasBit(e->player_avail, p) || _date >= e->intro_date + 365)) {
(HasBit(e->company_avail, company) || _date >= e->intro_date + 365)) {
SetBit(rt, HasBit(ei->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
}
}