(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -140,26 +140,26 @@ static inline RoadBits AxisToRoadBits(Axis a)
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}
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/**
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* Finds out, whether given player has all given RoadTypes available
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* @param PlayerID ID of player
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* Finds out, whether given company has all given RoadTypes available
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* @param company ID of company
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* @param rts RoadTypes to test
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* @return true if player has all requested RoadTypes available
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* @return true if company has all requested RoadTypes available
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*/
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bool HasRoadTypesAvail(const PlayerID p, const RoadTypes rts);
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bool HasRoadTypesAvail(const CompanyID company, const RoadTypes rts);
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/**
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* Validate functions for rail building.
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* @param rt road type to check.
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* @return true if the current player may build the road.
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* @return true if the current company may build the road.
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*/
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bool ValParamRoadType(const RoadType rt);
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/**
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* Get the road types the given player can build.
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* @param p the player to get the roadtypes for.
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* Get the road types the given company can build.
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* @param company the company to get the roadtypes for.
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* @return the road types.
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*/
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RoadTypes GetPlayerRoadtypes(const PlayerID p);
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RoadTypes GetCompanyRoadtypes(const CompanyID company);
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void UpdateLevelCrossing(TileIndex tile, bool sound = true);
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