(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.

This commit is contained in:
rubidium
2008-09-30 20:39:50 +00:00
parent dba193d4a5
commit f56e630e5c
158 changed files with 4661 additions and 4675 deletions

View File

@@ -140,26 +140,26 @@ static inline RoadBits AxisToRoadBits(Axis a)
}
/**
* Finds out, whether given player has all given RoadTypes available
* @param PlayerID ID of player
* Finds out, whether given company has all given RoadTypes available
* @param company ID of company
* @param rts RoadTypes to test
* @return true if player has all requested RoadTypes available
* @return true if company has all requested RoadTypes available
*/
bool HasRoadTypesAvail(const PlayerID p, const RoadTypes rts);
bool HasRoadTypesAvail(const CompanyID company, const RoadTypes rts);
/**
* Validate functions for rail building.
* @param rt road type to check.
* @return true if the current player may build the road.
* @return true if the current company may build the road.
*/
bool ValParamRoadType(const RoadType rt);
/**
* Get the road types the given player can build.
* @param p the player to get the roadtypes for.
* Get the road types the given company can build.
* @param company the company to get the roadtypes for.
* @return the road types.
*/
RoadTypes GetPlayerRoadtypes(const PlayerID p);
RoadTypes GetCompanyRoadtypes(const CompanyID company);
void UpdateLevelCrossing(TileIndex tile, bool sound = true);