(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -160,7 +160,7 @@ enum VarTypes {
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/* 8 bytes allocated for a maximum of 8 flags
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* Flags directing saving/loading of a variable */
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SLF_SAVE_NO = 1 << 8, ///< do not save with savegame, basically player-based
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SLF_SAVE_NO = 1 << 8, ///< do not save with savegame, basically client-based
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SLF_CONFIG_NO = 1 << 9, ///< do not save to config file
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SLF_NETWORK_NO = 1 << 10, ///< do not synchronize over network (but it is saved if SSF_SAVE_NO is not set)
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/* 5 more possible flags */
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