(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -27,7 +27,7 @@ VARDEF uint32 _cur_town_ctr;
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/* Frequency iterator at the same place */
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VARDEF uint32 _cur_town_iter;
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VARDEF uint _cur_player_tick_index;
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VARDEF uint _cur_company_tick_index;
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VARDEF uint _next_competitor_start;
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/* Determines how often to run the tree loop */
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@@ -44,7 +44,7 @@ VARDEF int _palette_animation_counter;
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VARDEF uint32 _frame_counter;
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VARDEF uint32 _realtime_tick;
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VARDEF bool _is_old_ai_player; // current player is an oldAI player? (enables a lot of cheats..)
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VARDEF bool _is_old_ai_company; // current company is an oldAI company? (enables a lot of cheats..)
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VARDEF bool _do_autosave;
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VARDEF int _autosave_ctr;
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