(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -61,7 +61,7 @@ void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine
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* Generate a list of vehicles based on window type.
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* @param list Pointer to list to add vehicles to
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* @param type Type of vehicle
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* @param owner Player to generate list for
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* @param owner Company to generate list for
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* @param index This parameter has different meanings depending on window_type
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* <ul>
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* <li>VLW_STATION_LIST: index of station to generate a list for</li>
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@@ -73,7 +73,7 @@ void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine
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* </ul>
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* @param window_type The type of window the list is for, using the VLW_ flags in vehicle_gui.h
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*/
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void GenerateVehicleSortList(VehicleList *list, VehicleType type, PlayerID owner, uint32 index, uint16 window_type)
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void GenerateVehicleSortList(VehicleList *list, VehicleType type, Owner owner, uint32 index, uint16 window_type)
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{
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list->Clear();
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