(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -260,8 +260,8 @@ void VideoDriver_Dedicated::MainLoop()
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// Load the dedicated server stuff
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_is_network_server = true;
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_network_dedicated = true;
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_network_playas = PLAYER_SPECTATOR;
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_local_player = PLAYER_SPECTATOR;
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_network_playas = COMPANY_SPECTATOR;
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_local_company = COMPANY_SPECTATOR;
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/* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */
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if (_switch_mode != SM_LOAD) {
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