(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -25,7 +25,7 @@ struct Waypoint : PoolItem<Waypoint, WaypointID, &_Waypoint_pool> {
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ViewportSign sign; ///< Dimensions of sign (not saved)
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Date build_date; ///< Date of construction
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PlayerByte owner; ///< Whom this waypoint belongs to
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OwnerByte owner; ///< Whom this waypoint belongs to
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byte stat_id; ///< ID of waypoint within the waypoint class (not saved)
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uint32 grfid; ///< ID of GRF file
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