Merge branch 'master' into jgrpp

# Conflicts:
#	src/genworld_gui.cpp
#	src/group_gui.cpp
#	src/saveload/saveload.cpp
#	src/settings_gui.cpp
#	src/toolbar_gui.cpp
#	src/vehicle_gui.cpp
#	src/vehicle_gui_base.h
#	src/widgets/dropdown.cpp
#	src/widgets/dropdown_type.h
This commit is contained in:
Jonathan G Rennison
2019-04-11 18:12:22 +01:00
53 changed files with 587 additions and 627 deletions

View File

@@ -129,14 +129,14 @@ static const SaveLoad _game_language_string[] = {
SLE_END()
};
static void SaveReal_GSTR(LanguageStrings *ls)
static void SaveReal_GSTR(const LanguageStrings *ls)
{
_game_saveload_string = ls->language;
_game_saveload_strings = (uint)ls->lines.size();
SlObject(NULL, _game_language_header);
for (uint i = 0; i < _game_saveload_strings; i++) {
_game_saveload_string = ls->lines[i];
for (const auto &i : ls->lines) {
_game_saveload_string = i.c_str();
SlObject(NULL, _game_language_string);
}
}
@@ -150,13 +150,13 @@ static void Load_GSTR()
_game_saveload_string = NULL;
SlObject(NULL, _game_language_header);
LanguageStrings *ls = new LanguageStrings(_game_saveload_string != NULL ? _game_saveload_string : "");
std::unique_ptr<LanguageStrings> ls(new LanguageStrings(_game_saveload_string != NULL ? _game_saveload_string : ""));
for (uint i = 0; i < _game_saveload_strings; i++) {
SlObject(NULL, _game_language_string);
ls->lines.push_back(stredup(_game_saveload_string != NULL ? _game_saveload_string : ""));
ls->lines.emplace_back(_game_saveload_string != NULL ? _game_saveload_string : "");
}
_current_data->raw_strings.push_back(ls);
_current_data->raw_strings.push_back(std::move(ls));
}
/* If there were no strings in the savegame, set GameStrings to NULL */
@@ -176,7 +176,7 @@ static void Save_GSTR()
for (uint i = 0; i < _current_data->raw_strings.size(); i++) {
SlSetArrayIndex(i);
SlAutolength((AutolengthProc *)SaveReal_GSTR, _current_data->raw_strings[i]);
SlAutolength((AutolengthProc *)SaveReal_GSTR, _current_data->raw_strings[i].get());
}
}