(svn r22110) -Codechange: Remove WaterDrawTileStruct and use DrawTileSprites/DrawTileSeqStruct instead.

This commit is contained in:
frosch
2011-02-19 14:57:15 +00:00
parent 26ad79be5a
commit f575b45bae
2 changed files with 99 additions and 112 deletions

View File

@@ -617,23 +617,23 @@ static void DrawCanalWater(TileIndex tile)
* Draw a build sprite sequence for water tiles.
* If buildings are invisible, nothing will be drawn.
* @param ti Tile info.
* @param wdts Sprite sequence to draw.
* @param dtss Sprite sequence to draw.
* @param base Base sprite.
* @param offset Additional sprite offset.
* @param palette Palette to use.
*/
static void DrawWaterTileStruct(const TileInfo *ti, const WaterDrawTileStruct *wdts, SpriteID base, uint offset, PaletteID palette, CanalFeature feature)
static void DrawWaterTileStruct(const TileInfo *ti, const DrawTileSeqStruct *dtss, SpriteID base, uint offset, PaletteID palette, CanalFeature feature)
{
/* Don't draw if buildings are invisible. */
if (IsInvisibilitySet(TO_BUILDINGS)) return;
for (; wdts->delta_x != 0x80; wdts++) {
uint tile_offs = offset + wdts->image;
for (; !dtss->IsTerminator(); dtss++) {
uint tile_offs = offset + dtss->image.sprite;
if (feature < CF_END) tile_offs = GetCanalSpriteOffset(feature, ti->tile, tile_offs);
AddSortableSpriteToDraw(base + tile_offs, palette,
ti->x + wdts->delta_x, ti->y + wdts->delta_y,
wdts->size_x, wdts->size_y,
wdts->size_z, ti->z + wdts->delta_z,
ti->x + dtss->delta_x, ti->y + dtss->delta_y,
dtss->size_x, dtss->size_y,
dtss->size_z, ti->z + dtss->delta_z,
IsTransparencySet(TO_BUILDINGS));
}
}
@@ -642,10 +642,10 @@ static void DrawWaterTileStruct(const TileInfo *ti, const WaterDrawTileStruct *w
static void DrawWaterLock(const TileInfo *ti)
{
int section = GetSection(ti->tile);
const WaterDrawTileStruct *wdts = _lock_display_seq[section];
const DrawTileSprites &dts = _lock_display_data[section];
/* Draw ground sprite. */
SpriteID image = wdts++->image;
SpriteID image = dts.ground.sprite;
SpriteID water_base = GetCanalSprite(CF_WATERSLOPE, ti->tile);
if (water_base == 0) {
@@ -674,15 +674,14 @@ static void DrawWaterLock(const TileInfo *ti)
zoffs = ti->z > z_threshold ? 24 : 0;
}
DrawWaterTileStruct(ti, wdts, base, zoffs, PAL_NONE, CF_LOCKS);
DrawWaterTileStruct(ti, dts.seq, base, zoffs, PAL_NONE, CF_LOCKS);
}
/** Draw a ship depot tile. */
static void DrawWaterDepot(const TileInfo *ti)
{
DrawWaterClassGround(ti);
/* Skip first entry in _shipdepot_display_seq as this is the ground sprite. */
DrawWaterTileStruct(ti, _shipdepot_display_seq[GetSection(ti->tile)] + 1, 0, 0, COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile)), CF_END);
DrawWaterTileStruct(ti, _shipdepot_display_data[GetSection(ti->tile)].seq, 0, 0, COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile)), CF_END);
}
static void DrawRiverWater(const TileInfo *ti)
@@ -776,14 +775,10 @@ static void DrawTile_Water(TileInfo *ti)
void DrawShipDepotSprite(int x, int y, int image)
{
const WaterDrawTileStruct *wdts = _shipdepot_display_seq[image];
const DrawTileSprites &dts = _shipdepot_display_data[image];
DrawSprite(wdts++->image, PAL_NONE, x, y);
for (; wdts->delta_x != 0x80; wdts++) {
Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z);
DrawSprite(wdts->image, COMPANY_SPRITE_COLOUR(_local_company), x + pt.x, y + pt.y);
}
DrawSprite(dts.ground.sprite, dts.ground.pal, x, y);
DrawOrigTileSeqInGUI(x, y, &dts, COMPANY_SPRITE_COLOUR(_local_company));
}