(svn r10255) -Codechange: remove some old debug code nobody was using anymore
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@@ -77,10 +77,6 @@ extern "C" void HideMenuBar();
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#undef Point
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#undef Rect
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/* Taken from ../gfx.h */
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extern bool _dbg_screen_rect;
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/* Subclass of NSWindow to fix genie effect and support resize events */
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@interface OTTD_QuartzWindow : NSWindow
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- (void)miniaturize:(id)sender;
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@@ -740,9 +736,6 @@ static void QZ_GameLoop()
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_ctrl_pressed = !!(_cocoa_video_data.current_mods & NSControlKeyMask);
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_shift_pressed = !!(_cocoa_video_data.current_mods & NSShiftKeyMask);
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#ifdef _DEBUG
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_dbg_screen_rect = !!(_cocoa_video_data.current_mods & NSAlphaShiftKeyMask);
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#endif
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GameLoop();
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@@ -476,9 +476,6 @@ static void SdlVideoMainLoop()
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_ctrl_pressed = !!(mod & KMOD_CTRL);
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_shift_pressed = !!(mod & KMOD_SHIFT);
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#ifdef _DEBUG
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_dbg_screen_rect = !!(mod & KMOD_CAPS);
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#endif
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// determine which directional keys are down
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_dirkeys =
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@@ -826,9 +826,6 @@ static void Win32GdiMainLoop()
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next_tick = cur_ticks + 30;
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_ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
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_shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;
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#ifdef _DEBUG
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_dbg_screen_rect = _wnd.has_focus && GetAsyncKeyState(VK_CAPITAL)<0;
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#endif
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// determine which directional keys are down
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if (_wnd.has_focus) {
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