Codechange: move 'months_empty' to CompanyProperties
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@@ -91,6 +91,7 @@ struct CompanyProperties {
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TimerGameEconomy::Year inaugurated_year; ///< Economy year of starting the company.
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uint8_t months_empty = 0; ///< NOSAVE: Number of months this company has not had a client in multiplayer.
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uint8_t months_of_bankruptcy; ///< Number of months that the company is unable to pay its debts
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CompanyMask bankrupt_asked; ///< which companies were asked about buying it?
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int16_t bankrupt_timeout; ///< If bigger than \c 0, amount of time to wait for an answer on an offer to buy this company.
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