Doc: Lots and lots of doxymentation fixes

This commit is contained in:
Charles Pigott
2018-10-28 02:17:36 +00:00
committed by frosch
parent b9273cbe07
commit f5b1115039
108 changed files with 265 additions and 290 deletions

View File

@@ -1323,7 +1323,7 @@ static CheckNewIndustryProc * const _check_new_industry_procs[CHECK_END] = {
* Find a town for the industry, while checking for multiple industries in the same town.
* @param tile Position of the industry to build.
* @param type Industry type.
* @param [out] town Pointer to return town for the new industry, \c NULL is written if no good town can be found.
* @param[out] t Pointer to return town for the new industry, \c NULL is written if no good town can be found.
* @return Succeeded or failed command.
*
* @pre \c *t != NULL
@@ -1365,14 +1365,14 @@ bool IsSlopeRefused(Slope current, Slope refused)
/**
* Are the tiles of the industry free?
* @param tile Position to check.
* @param it Industry tiles table.
* @param itspec_index The index of the itsepc to build/fund
* @param type Type of the industry.
* @param initial_random_bits The random bits the industry is going to have after construction.
* @param founder Industry founder
* @param creation_type The circumstances the industry is created under.
* @param [out] custom_shape_check Perform custom check for the site.
* @param tile Position to check.
* @param it Industry tiles table.
* @param itspec_index The index of the itsepc to build/fund
* @param type Type of the industry.
* @param initial_random_bits The random bits the industry is going to have after construction.
* @param founder Industry founder
* @param creation_type The circumstances the industry is created under.
* @param[out] custom_shape_check Perform custom check for the site.
* @return Failed or succeeded command.
*/
static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, uint itspec_index, int type, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type, bool *custom_shape_check = NULL)
@@ -1793,11 +1793,11 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type,
* @param flags of operations to conduct
* @param indspec pointer to industry specifications
* @param itspec_index the index of the itsepc to build/fund
* @param seed random seed (possibly) used by industries
* @param initial_random_bits The random bits the industry is going to have after construction.
* @param random_var8f random seed (possibly) used by industries
* @param random_initial_bits The random bits the industry is going to have after construction.
* @param founder Founder of the industry
* @param creation_type The circumstances the industry is created under.
* @param [out] ip Pointer to store newly created industry.
* @param[out] ip Pointer to store newly created industry.
* @return Succeeded or failed command.
*
* @post \c *ip contains the newly created industry if all checks are successful and the \a flags request actual creation, else it contains \c NULL afterwards.
@@ -1961,7 +1961,7 @@ static Industry *CreateNewIndustry(TileIndex tile, IndustryType type, IndustryAv
/**
* Compute the appearance probability for an industry during map creation.
* @param it Industry type to compute.
* @param [out] force_at_least_one Returns whether at least one instance should be forced on map creation.
* @param[out] force_at_least_one Returns whether at least one instance should be forced on map creation.
* @return Relative probability for the industry to appear.
*/
static uint32 GetScaledIndustryGenerationProbability(IndustryType it, bool *force_at_least_one)
@@ -1986,7 +1986,7 @@ static uint32 GetScaledIndustryGenerationProbability(IndustryType it, bool *forc
/**
* Compute the probability for constructing a new industry during game play.
* @param it Industry type to compute.
* @param [out] min_number Minimal number of industries that should exist at the map.
* @param[out] min_number Minimal number of industries that should exist at the map.
* @return Relative probability for the industry to appear.
*/
static uint16 GetIndustryGamePlayProbability(IndustryType it, byte *min_number)