Doc: Lots and lots of doxymentation fixes
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@@ -989,9 +989,9 @@ static void MakeNewEditorWorld()
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* Load the specified savegame but on error do different things.
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* If loading fails due to corrupt savegame, bad version, etc. go back to
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* a previous correct state. In the menu for example load the intro game again.
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* @param mode mode of loading, either SL_LOAD or SL_OLD_LOAD
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* @param newgm switch to this mode of loading fails due to some unknown error
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* @param filename file to be loaded
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* @param fop mode of loading, always SLO_LOAD
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* @param newgm switch to this mode of loading fails due to some unknown error
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* @param subdir default directory to look for filename, set to 0 if not needed
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* @param lf Load filter to use, if NULL: use filename + subdir.
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*/
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