Doc: Lots and lots of doxymentation fixes
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@@ -156,7 +156,7 @@ void AyStar::CheckTile(AyStarNode *current, OpenListNode *parent)
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* his neighbour items. If they are valid, they are added to be checked too.
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* @return Possible values:
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* - #AYSTAR_EMPTY_OPENLIST : indicates all items are tested, and no path has been found.
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* - #AYSTAR_LIMIT_REACHED : Indicates that the max_nodes limit has been reached.
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* - #AYSTAR_LIMIT_REACHED : Indicates that the max_search_nodes limit has been reached.
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* - #AYSTAR_FOUND_END_NODE : indicates we found the end. Path_found now is true, and in path is the path found.
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* - #AYSTAR_STILL_BUSY : indicates we have done this tile, did not found the path yet, and have items left to try.
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*/
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