Doc: Lots and lots of doxymentation fixes
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@@ -132,7 +132,7 @@ static const SaveLoad _edge_desc[] = {
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/**
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* Save/load a link graph.
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* @param comp Link graph to be saved or loaded.
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* @param lg Link graph to be saved or loaded.
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*/
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void SaveLoad_LinkGraph(LinkGraph &lg)
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{
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@@ -2786,7 +2786,7 @@ SaveOrLoadResult LoadWithFilter(LoadFilter *reader)
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* Main Save or Load function where the high-level saveload functions are
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* handled. It opens the savegame, selects format and checks versions
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* @param filename The name of the savegame being created/loaded
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* @param mode Save or load mode. Load can also be a TTD(Patch) game. Use #SL_LOAD, #SL_OLD_LOAD, #SL_LOAD_CHECK, or #SL_SAVE.
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* @param fop Save or load mode. Load can also be a TTD(Patch) game.
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* @param sb The sub directory to save the savegame in
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* @param threaded True when threaded saving is allowed
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* @return Return the result of the action. #SL_OK, #SL_ERROR, or #SL_REINIT ("unload" the game)
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@@ -488,7 +488,7 @@ static inline bool SlIsObjectCurrentlyValid(uint16 version_from, uint16 version_
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* Get the NumberType of a setting. This describes the integer type
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* as it is represented in memory
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* @param type VarType holding information about the variable-type
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* @return return the SLE_VAR_* part of a variable-type description
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* @return the SLE_VAR_* part of a variable-type description
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*/
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static inline VarType GetVarMemType(VarType type)
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{
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@@ -496,10 +496,10 @@ static inline VarType GetVarMemType(VarType type)
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}
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/**
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* Get the #FileType of a setting. This describes the integer type
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* Get the FileType of a setting. This describes the integer type
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* as it is represented in a savegame/file
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* @param type VarType holding information about the file-type
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* @param return the SLE_FILE_* part of a variable-type description
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* @return the SLE_FILE_* part of a variable-type description
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*/
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static inline VarType GetVarFileType(VarType type)
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{
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