Doc: Lots and lots of doxymentation fixes
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@@ -324,7 +324,7 @@ public:
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uint16 load_unload_ticks; ///< Ticks to wait before starting next cycle.
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GroupID group_id; ///< Index of group Pool array
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byte subtype; ///< subtype (Filled with values from #EffectVehicles/#TrainSubTypes/#AircraftSubTypes)
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byte subtype; ///< subtype (Filled with values from #AircraftSubType/#DisasterSubType/#EffectVehicleType/#GroundVehicleSubtypeFlags)
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NewGRFCache grf_cache; ///< Cache of often used calculated NewGRF values
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VehicleCache vcache; ///< Cache of often used vehicle values.
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@@ -437,7 +437,7 @@ public:
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/**
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* Gets the sprite to show for the given direction
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* @param direction the direction the vehicle is facing
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* @param [out] result Vehicle sprite sequence.
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* @param[out] result Vehicle sprite sequence.
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*/
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virtual void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const { result->Clear(); }
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