(svn r6983) Use the pool macros for the Station pool
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@@ -34,10 +34,6 @@
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#include "date.h"
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enum {
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/* Max stations: 64000 (64 * 1000) */
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STATION_POOL_BLOCK_SIZE_BITS = 6, /* In bits, so (1 << 6) == 64 */
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STATION_POOL_MAX_BLOCKS = 1000,
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/* Max roadstops: 64000 (32 * 2000) */
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ROADSTOP_POOL_BLOCK_SIZE_BITS = 5, /* In bits, so (1 << 5) == 32 */
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ROADSTOP_POOL_MAX_BLOCKS = 2000,
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@@ -52,7 +48,7 @@ static void StationPoolNewBlock(uint start_item)
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/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
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* TODO - This is just a temporary stage, this will be removed. */
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for (st = GetStation(start_item); st != NULL; st = (st->index + 1 < GetStationPoolSize()) ? GetStation(st->index + 1) : NULL) st->index = start_item++;
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for (st = GetStation(start_item); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) st->index = start_item++;
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}
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static void StationPoolCleanBlock(uint start_item, uint end_item)
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@@ -78,8 +74,7 @@ static void RoadStopPoolNewBlock(uint start_item)
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for (rs = GetRoadStop(start_item); rs != NULL; rs = (rs->index + 1 < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1) : NULL) rs->index = start_item++;
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}
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/* Initialize the station-pool and roadstop-pool */
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MemoryPool _station_pool = { "Stations", STATION_POOL_MAX_BLOCKS, STATION_POOL_BLOCK_SIZE_BITS, sizeof(Station), &StationPoolNewBlock, &StationPoolCleanBlock, 0, 0, NULL };
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DEFINE_POOL(Station, Station, StationPoolNewBlock, StationPoolCleanBlock)
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MemoryPool _roadstop_pool = { "RoadStop", ROADSTOP_POOL_MAX_BLOCKS, ROADSTOP_POOL_BLOCK_SIZE_BITS, sizeof(RoadStop), &RoadStopPoolNewBlock, NULL, 0, 0, NULL };
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@@ -282,7 +277,7 @@ static Station *AllocateStation(void)
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/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
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* TODO - This is just a temporary stage, this will be removed. */
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for (st = GetStation(0); st != NULL; st = (st->index + 1 < GetStationPoolSize()) ? GetStation(st->index + 1) : NULL) {
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for (st = GetStation(0); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) {
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if (!IsValidStation(st)) {
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StationID index = st->index;
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@@ -294,7 +289,7 @@ static Station *AllocateStation(void)
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}
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/* Check if we can add a block to the pool */
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if (AddBlockToPool(&_station_pool)) return AllocateStation();
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if (AddBlockToPool(&_Station_pool)) return AllocateStation();
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_error_message = STR_3008_TOO_MANY_STATIONS_LOADING;
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return NULL;
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@@ -2880,8 +2875,8 @@ static int32 ClearTile_Station(TileIndex tile, byte flags)
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void InitializeStations(void)
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{
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/* Clean the station pool and create 1 block in it */
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CleanPool(&_station_pool);
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AddBlockToPool(&_station_pool);
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CleanPool(&_Station_pool);
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AddBlockToPool(&_Station_pool);
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/* Clean the roadstop pool and create 1 block in it */
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CleanPool(&_roadstop_pool);
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@@ -3061,7 +3056,7 @@ static void Load_STNS(void)
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while ((index = SlIterateArray()) != -1) {
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Station *st;
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if (!AddBlockIfNeeded(&_station_pool, index))
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if (!AddBlockIfNeeded(&_Station_pool, index))
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error("Stations: failed loading savegame: too many stations");
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st = GetStation(index);
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