(svn r24742) -Codechange: Remove QueryStringBaseWindow and store QueryStrings per widget instead.
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@@ -303,22 +303,24 @@ static const StringID _variety[] = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW,
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assert_compile(lengthof(_num_inds) == ID_END + 1);
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struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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struct GenerateLandscapeWindow : public Window {
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uint widget_id;
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uint x;
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uint y;
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char name[64];
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GenenerateLandscapeWindowMode mode;
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QueryString seed_editbox;
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GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : QueryStringBaseWindow(11)
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GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : seed_editbox(11)
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{
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this->InitNested(desc, number);
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this->LowerWidget(_settings_newgame.game_creation.landscape + WID_GL_TEMPERATE);
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this->text.Print("%u", _settings_newgame.game_creation.generation_seed);
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this->caption = STR_NULL;
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this->afilter = CS_NUMERAL;
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this->querystrings[WID_GL_RANDOM_EDITBOX] = &this->seed_editbox;
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this->seed_editbox.text.Print("%u", _settings_newgame.game_creation.generation_seed);
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this->seed_editbox.caption = STR_NULL;
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this->seed_editbox.afilter = CS_NUMERAL;
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this->mode = (GenenerateLandscapeWindowMode)this->window_number;
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@@ -547,7 +549,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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case WID_GL_RANDOM_BUTTON: // Random seed
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_settings_newgame.game_creation.generation_seed = InteractiveRandom();
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this->text.Print("%u", _settings_newgame.game_creation.generation_seed);
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this->seed_editbox.text.Print("%u", _settings_newgame.game_creation.generation_seed);
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this->SetDirty();
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break;
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@@ -698,7 +700,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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* As UINT32_MAX is a 'magic' value (use random seed) it
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* should not be possible to be entered into the input
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* field; the generate seed button can be used instead. */
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_settings_newgame.game_creation.generation_seed = minu(strtoul(this->text.buf, NULL, 10), UINT32_MAX - 1);
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_settings_newgame.game_creation.generation_seed = minu(strtoul(this->seed_editbox.text.buf, NULL, 10), UINT32_MAX - 1);
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}
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}
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