Store time display settings both in savegame and client, add setting
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@@ -181,7 +181,7 @@ struct SetMinutesWindow : SetDateWindow
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/** Constructor. */
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SetMinutesWindow(WindowDesc *desc, WindowNumber window_number, Window *parent, DateTicksScaled initial_date, Year min_year, Year max_year, SetDateCallback *callback) :
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SetDateWindow(desc, window_number, parent, initial_date, min_year, max_year, callback),
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minutes(initial_date / _settings_client.gui.ticks_per_minute)
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minutes(initial_date / _settings_time.ticks_per_minute)
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{
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}
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@@ -265,7 +265,7 @@ struct SetMinutesWindow : SetDateWindow
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case WID_SD_SET_DATE:
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if (this->callback != nullptr) {
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this->callback(this, ((DateTicks)minutes - _settings_client.gui.clock_offset) * _settings_client.gui.ticks_per_minute);
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this->callback(this, ((DateTicks)minutes - _settings_time.clock_offset) * _settings_time.ticks_per_minute);
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}
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delete this;
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break;
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@@ -362,11 +362,11 @@ void ShowSetDateWindow(Window *parent, int window_number, DateTicksScaled initia
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{
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DeleteWindowByClass(WC_SET_DATE);
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if (!_settings_client.gui.time_in_minutes) {
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if (!_settings_time.time_in_minutes) {
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new SetDateWindow(&_set_date_desc, window_number, parent, initial_date / (DAY_TICKS * _settings_game.economy.day_length_factor), min_year, max_year, callback);
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} else {
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new SetMinutesWindow(&_set_minutes_desc, window_number, parent,
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initial_date + (_settings_game.economy.day_length_factor * (_settings_client.gui.clock_offset * _settings_client.gui.ticks_per_minute)),
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initial_date + (_settings_game.economy.day_length_factor * (_settings_time.clock_offset * _settings_time.ticks_per_minute)),
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min_year, max_year, callback);
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}
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}
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