Store time display settings both in savegame and client, add setting

This commit is contained in:
Jonathan G Rennison
2020-06-23 21:05:21 +01:00
parent 22b13ffc26
commit f5e9805b10
17 changed files with 180 additions and 72 deletions

View File

@@ -31,7 +31,7 @@ static const int DAY_TICKS = 74; ///< ticks per day
static const int DAYS_IN_YEAR = 365; ///< days per year
static const int DAYS_IN_LEAP_YEAR = 366; ///< sometimes, you need one day more...
#define DATE_UNIT_SIZE (_settings_client.gui.time_in_minutes ? _settings_client.gui.ticks_per_minute : (DAY_TICKS * _settings_game.economy.day_length_factor))
#define DATE_UNIT_SIZE (_settings_time.time_in_minutes ? _settings_time.ticks_per_minute : (DAY_TICKS * _settings_game.economy.day_length_factor))
static const int STATION_RATING_TICKS = 185; ///< cycle duration for updating station rating
static const int STATION_ACCEPTANCE_TICKS = 250; ///< cycle duration for updating station acceptance
@@ -112,7 +112,7 @@ static const Year MAX_YEAR = 5000000;
#define MINUTES_DATE(day, hour, minute) ((day * 1440) + (hour * 60) + minute)
/** Get the current date in minutes */
#define CURRENT_MINUTE (_scaled_date_ticks / _settings_client.gui.ticks_per_minute)
#define CURRENT_MINUTE (_scaled_date_ticks / _settings_time.ticks_per_minute)
/**
* Data structure to convert between Date and triplet (year, month, and day).