Store time display settings both in savegame and client, add setting
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@@ -86,6 +86,7 @@
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ClientSettings _settings_client;
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GameSettings _settings_game; ///< Game settings of a running game or the scenario editor.
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GameSettings _settings_newgame; ///< Game settings for new games (updated from the intro screen).
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TimeSettings _settings_time; ///< The effective settings that are used for time display.
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VehicleDefaultSettings _old_vds; ///< Used for loading default vehicles settings from old savegames
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char *_config_file; ///< Configuration file of OpenTTD
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std::string _config_file_text;
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@@ -1164,6 +1165,21 @@ static bool InvalidateVehTimetableWindow(int32 p1)
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return true;
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}
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static bool UpdateTimeSettings(int32 p1)
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{
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SetupTimeSettings();
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InvalidateVehTimetableWindow(p1);
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MarkWholeScreenDirty();
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return true;
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}
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static bool ChangeTimeOverrideMode(int32 p1)
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{
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InvalidateWindowClassesData(WC_GAME_OPTIONS);
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UpdateTimeSettings(p1);
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return true;
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}
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static bool ZoomMinMaxChanged(int32 p1)
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{
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extern void ConstrainAllViewportsZoom();
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@@ -2882,3 +2898,8 @@ static bool IsSignedVarMemType(VarType vt)
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}
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return false;
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}
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void SetupTimeSettings()
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{
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_settings_time = (_game_mode == GM_MENU || _settings_client.gui.override_time_settings) ? _settings_client.gui : _settings_game.game_time;
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}
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