Store time display settings both in savegame and client, add setting
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@@ -79,8 +79,15 @@ enum ViewportScrollMode {
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VSM_END, ///< Number of scroll mode settings.
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};
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/** Settings related to time display. This may be loaded from the savegame and/or overriden by the client. */
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struct TimeSettings {
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bool time_in_minutes; ///< whether to use the hh:mm conversion when printing dates
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uint16 ticks_per_minute; ///< how many ticks per minute
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uint16 clock_offset; ///< clock offset in minutes
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};
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/** Settings related to the GUI and other stuff that is not saved in the savegame. */
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struct GUISettings {
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struct GUISettings : public TimeSettings {
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bool sg_full_load_any; ///< new full load calculation, any cargo must be full read from pre v93 savegames
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bool lost_vehicle_warn; ///< if a vehicle can't find its destination, show a warning
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uint8 order_review_system; ///< perform order reviews on vehicles
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@@ -153,13 +160,11 @@ struct GUISettings {
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bool pause_on_newgame; ///< whether to start new games paused or not
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bool enable_signal_gui; ///< show the signal GUI when the signal button is pressed
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Year coloured_news_year; ///< when does newspaper become coloured?
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bool override_time_settings; ///< Whether to override time display settings stored in savegame.
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bool timetable_in_ticks; ///< whether to show the timetable in ticks rather than days
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bool timetable_leftover_ticks; ///< whether to show leftover ticks after converting to minutes/days, in the timetable
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bool time_in_minutes; ///< whether to use the hh:mm conversion when printing dates
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bool timetable_start_text_entry; ///< whether to enter timetable start times as text (hhmm format)
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uint16 ticks_per_minute; ///< how many ticks per minute
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uint8 date_with_time; ///< whether to show the month and year with the time
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uint16 clock_offset; ///< clock offset in minutes
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bool quick_goto; ///< Allow quick access to 'goto button' in vehicle orders window
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bool auto_euro; ///< automatically switch to euro in 2002
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byte drag_signals_density; ///< many signals density
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@@ -669,6 +674,7 @@ struct GameSettings {
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StationSettings station; ///< settings related to station management
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LocaleSettings locale; ///< settings related to used currency/unit system in the current game
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DebugSettings debug; ///< debug settings
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TimeSettings game_time; ///< time display settings.
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};
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/** All settings that are only important for the local client. */
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@@ -690,6 +696,9 @@ extern GameSettings _settings_game;
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/** The settings values that are used for new games and/or modified in config file. */
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extern GameSettings _settings_newgame;
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/** The effective settings that are used for time display. */
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extern TimeSettings _settings_time;
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/** Old vehicle settings, which were game settings before, and are company settings now. (Needed for savegame conversion) */
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extern VehicleDefaultSettings _old_vds;
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